Hello all, first post!
My local FLGS, Asgard Games in Houston Tx, acquired a couple of starter boxes of conquest from GenCon... and me and my buddies love it!
The problem we have run into is we want more people/factions included in our games!
Enter the Dru.
Here are our ad hoc multiplayer rules, for your amusement and review. Everything is played with the normal 2 player rules, with the following exceptions:
1. All the planets are shuffled and used, with 6 being face-up at a time.
This was jsut so that there is a bit more room for deployment with the extra factions, and allows for the game to proceed if the claimed planets has a fairly even split.
2. Planet battle order is determined by:
1. Initiative
2. Total command icons deployed at the beginning of the battle phase
This is a small change to the 'First combat is at the first planet, then move down the system'. Basically the first battle location is always chosen by the player with initiative, the second battle location is chosen by the person with the most command icons, etc.
2. Combat order is set by the following precedence list:
1. Warlord presence.
2. Command icons on planet
3. Initiative
This allows players to alternate their order in the sequence from planet to planet, so that no player gets stuck with the last action in every battle. Once the planet's battle order is determined, you simply use that order until the battle is resolved.
3. Initiative is passed Clockwise at the end of the turn.
Example:
Tau - Initiative, 4 total command icons (2 on 1st, 2 on 3rd), warlord on 2nd planet
Orcs - 3 total command icons (3 on 3rd), warlord on 1st planet
Chaos - 4 command icons (2 on 1st, 2 on 2nd), warlord on 3rd planet
Tau would choose which planet does battle first, in this case he chooses the second planet.
Then chaos would choose which planet battles second, he chooses the 1st planet.
Then the last battle would occur on the third planet.
The battle order on the second planet would be
1st - Tau (Warlord on planet)
2nd - Chaos (More command icons than Orcs)
3rd - Orcs
The battle order on the 1st planet would be
1st - Orcs (Warlord on planet)
2nd - Tau (Initiative breaks command tie)
3rd - Chaos
The battle order on the 3rd planet would be
1st - Chaos (Warlord on planet)
2nd - Orcs (More command icons than Tau)
3rd - Tau
Is it a perfect system? Doubtful.
Does it allow for multiplayer conquest? Yes.
Try it out and give us some feedback!