The Tide Is High

By Guest, in News

So far I have not shot myself as my uncle Douglas did. I bought an automatic and almost took the step, but certain dreams deterred me. The tense extremes of horror are lessening, and I feel queerly drawn toward the unknown sea-deeps instead of fearing them. I hear and do strange things in sleep, and awake with a kind of exaltation instead of terror. I do not believe I need to wait for the full change as most have waited. If I did, my father would probably shut me up in a sanitarium as my poor little cousin is shut up. Stupendous and unheard-of splendors await me below, and I shall seek them soon. Ia-R'lyehl Cihuiha flgagnl id Ia! No, I shall not shoot myself - I cannot be made to shoot myself!

I shall plan my cousin's escape from that Canton mad-house, and together we shall go to marvel-shadowed Innsmouth. We shall swim out to that brooding reef in the sea and dive down through black abysses to Cyclopean and many-columned Y'ha-nthlei, and in that lair of the Deep Ones we shall dwell amidst wonder and glory for ever.

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Deep Ones rejoice! Today the Innsmouth Expansion hits store shelves, ready to enhance your game of Arkham Horror. Featuring a whole host of new material - no less than 8 Ancient Ones and 16 Investigators, personal story cards, the threat of the Deep Ones, and the terror of the Innsmouth Look - this expansion packs a punch.

For all of our previews, check out Story Time , Ancient Ones Rise , Monstrous Awakenings , Fresh Faces , and the Tide is Rising .

Arkham Horror is a boardgame of mystery and madness set in Arkham in the 1920's. Players investigate the strange happenings about the town, and race to prevent ancient evil from surfacing. Playable with 1-8 players.