So far I have not shot myself as my uncle Douglas did. I bought an automatic and almost took the step, but certain dreams deterred me. The tense extremes of horror are lessening, and I feel queerly drawn toward the unknown sea-deeps instead of fearing them. I hear and do strange things in sleep, and awake with a kind of exaltation instead of terror. I do not believe I need to wait for the full change as most have waited. If I did, my father would probably shut me up in a sanitarium as my poor little cousin is shut up. Stupendous and unheard-of splendors await me below, and I shall seek them soon. Ia-R'lyehl Cihuiha flgagnl id Ia! No, I shall not shoot myself - I cannot be made to shoot myself!
I shall plan my cousin's escape from that Canton mad-house, and together we shall go to marvel-shadowed Innsmouth. We shall swim out to that brooding reef in the sea and dive down through black abysses to Cyclopean and many-columned Y'ha-nthlei, and in that lair of the Deep Ones we shall dwell amidst wonder and glory for ever.
Deep Ones rejoice! Today the Innsmouth Expansion hits store shelves, ready to enhance your game of Arkham Horror. Featuring a whole host of new material - no less than 8 Ancient Ones and 16 Investigators, personal story cards, the threat of the Deep Ones, and the terror of the Innsmouth Look - this expansion packs a punch.
For all of our previews, check out Story Time , Ancient Ones Rise , Monstrous Awakenings , Fresh Faces , and the Tide is Rising .
Arkham Horror is a boardgame of mystery and madness set in Arkham in the 1920's. Players investigate the strange happenings about the town, and race to prevent ancient evil from surfacing. Playable with 1-8 players.