Copy-Pasting from BoardGameGeek here in order to spark a discussion:
Just to promote more conversation as we wait for new announcements I decided to ressurect this thread regarding BattleLore's victory conditions.
Let's begin:
The low Victory banner requirements in some {most?} scenarios are just about the only thing bothering me about this game and I wanted to ask about your opinion.
In my experience most BattleLore scenarios seem to end a bit prematurely and I feel that this creates a lot of "kamikaze" situations where a player decides to break his formations in a very un-tactical way and attack in order to gain that last Victory Banner he needs to win.
I'm aware that the same thing can happen even when you are playing with higher Victory requirements but at least in that case you have actually played enough turns to actually "feel" and "see" why you won/lost.
In scenarios with low Victory Banner requirements {I consider 6 or less Banners a low victory requirement when the armies are consisted by 13-15 units} you can't actually "feel" that your army was losing the battle and routed, which is what your opponent reaching the Victory requirements represents. I hope I'm making sense...
I know all I have to do is change the Victory Banner requirements to something higher but as I hate using house rules I want to hear other opinions regarding game balance.
My questions are:
Do you think that increasing the Victory Requirements can possibly "break" the official scenarios balance? {if there is any that is
}
Does this increase give an army using units of one of the races {Goblins, Dwarves} an advantage?
{Typically armies with Goblins have more troops than armies with Dwarves. I'm talking about Call to Arms here.}
Plus I have a variant rule regarding victory requirements {Yes, I know I've said that I hate them
} that I want to try in my sessions.
I was thinking about using the victory requirements of Up Front. In Up Front the side that has lost 50%+1 of its units, routs and loses.
I think its a good rule and it actually gives armies with Goblins a small advantage that they should always have had anyway and by that I mean strength in numbers. I think that the official Victory requirements of the game make "strength in numbers" underpowered as a Goblin {or any other multiple unit} army's tactical advantage.
What's your opinion about the subject based on your experience with the game?