Not sure if this belongs in this group or in the Home brews......
Our group is a little bored with the standard endgame. Often times frustrated with stalemates, dragging out long games, etc. Does anyone have any good alternate endgames you use and care to share? I have 2 that I have come up with but have not fleshed them out or play tested.
1) Fighting a main boss in the Crown of Command instead of the command spell
2) Command Spell mechanic. If you miss with the Command spell, you may gain a spell if your craft allows. You may then cast a spell or discard any spell that you hold.