Alright, I have two decks right now (one agrro, one WR)
So here they are:
WR:
Player:
Sora lvl 1 promo (mersora)
-good power and lvl 1 to go first
Friends:
Mickey Mouse (the king)
-Doi
Tidus x2
-get rid of owls and crabs
Cid
-too good
Tigger
-huhuhuhu
Pinnochio x3 -
1 million uses, against aggro stop heartlessses, against WR kill worlds and badguys
Phil x2
-Power + no aeroga/stopra for you
Herc lvl 1 x2
-Power
Beast lvl 1
-Power
Peter Pan lvl 1 x2
-Gargoyles/Stealth Sneak
Jack lvl 1 x2
- Decent Power + Tink Casting
King Triton x2
-Power/Tink Casting
Ariel lvl 2
-Psudo Heal/Tink Casting
Magic Friends:
Tinker Bell lvl 1
-Healing FTW
-Needed against aggro
Tinker Bell lvl 2 x2
Attack:
Ultima Weapon
-Attacks Straight Forward
Oblivion
OathKeeper x3
Dark:
Jafar x3
-This combo is in here to stall other WRs seeing as how I have no other aggro stratagie to stop them (a parasite cage wont do anything)
Jafar Genie x3
Dragon Maleficent
-Pure Power
World:
Disney Castle lvl 1 x2
-Ok heres the thing 13 worlds, I can't be afraid to drop a world here or there and get it back on the re-shuffle,
Which is doable against aggro because of the tinks, however you do not wanna do this against another WR
Monstro lvl 1 x2
-
Needed to stop the devistating ducks and not let them have pooh + CCat + sebastian + owl
Traverse town lvl 3 x2
Hollow Bastion lvl 3 x1
Totals:
42 cards + Player Card
Alright the idea of this deck (which I love) is only 1 friend (ariel lvl 2) that I can't play right off the start (thats right no cloud, and its a better deck than any I've made with cloud imo) with decent power and a couple of pans, most everything (heartlesswise) can be killed, although with monstro out, as in any WR it isn't always possible to kill things quick enough which is why I don't think WR is the way to go, and although fun I think my aggro is alot better.
Match ups:
Aggro: It does as good as a WR can against Aggro
Dark: Should have no trouble with dark, enough heal and dark just doesn't have enough cards to stop my raceing
WR without Pinnochios: Should be no problem, the small deck size will help me to race to the finish first
WR with Pinnochios: Hardest matchup imo, if they can get one of my worlds I can only get it on the reshuffle and will have to play catch-up
Aggro: Awesome
Player:
Riku lvl 2 (promo)
- After much playtesting and contemplation I've finally come to beleive he is better than riku 3, I wont get into the reasons now, but I find the definitive advatage is gained with riku 2 going first over riku 3
Friends:
The King
Tidus x2
-Kill a lvl 0 than simba away the other two
Owl x2
-Stop those tinks/simbas
The Mayor
-Search those simba casters
Pinnochios x3
-No way you shouldn't be running three of these guys
, + bridge to lvl 2
Phil x2
-Great Power + great effect (note: the 2 fewer power than tigger is more than maken up by the effect, no stopras please!)
Cid
Moogle
-Makes bridging in a pinch easy as pie
King triton x2
Jack lvl 2 x2
-Two of these guys, can cast simba and jack lvl 2 + alt herc lvl 3 = bouncy bouncy p.cage
Ceshire cat
-Needed against WR. play two Darks on those d.isles and monstros
Jack lvl 3
Herc lvl 3 (Alt)
- Bouncy bouncy
Sephiroth lvl 4 x2 - Doi!!!
Magic Friends:
Simba lvl 3 x3 -
toooooo good, good against both aggro and WR, just a clutch card
Attack:
Soul Eater x3
- Aggro
Ultima Weapon
Oblivion
Dark:
Parasite Cage x3
- Amazing, leads to simba lvl 3, + bouncy bouncy + good power for stopping
Captain Hook x3
- Again amazing, good power, no tinks + no bridging from wendy => pan
Dragon Maleficent x2
- Pure Power Baby
World:
Monstro lvl 1 x2
- So much fun, since I'm not playing a pooh + sebastian + owl + phil + ducks wall I need these for non monstro WRs
Destiny Island lvl 1 x2
- Hello king + moogle or king + sephy, or king + Dark Card or Mayor + search or Owl + no tinks for you + ....... just too good
Totals:
42 Cards + Player Card
Straigt forward aggro great bridging speed and consistency - note no tinker bells... this is a good thing, tink is a dead draw against WRs and against other aggro most times I find tink only useful when your set up and they're not, which is when you don't need tink, I'd rather draw something to help me bridge and simba the're stuff to get a long term advatage, instead of just buying me another turn or two.
Match ups:
Aggro: Great - Faster and more consistant than most
WR: Great - 8 is more than enough, especially with monstro bouncing cages simbas and king to find what you need
Dark: .... ya its dark
There you have it, feel free to question and comment and critique