Hi !
This may look as a lot of questions but I will try to keep it short...............I have gone through the cards and some combinations of cards is for me little hard to understand....may be it´s just me.........
1. Amulet of Speed. How to play if I roll 2 dice for movement?
2. Lone Dwarf. The card says "...how he reacts to you....."(???) is it me or the Lone Dwarf who moves? Who loses gold me or him? Difficult this "how he reacts to you" part
3. Giant Beetle. Draw Follower at random....how about Hag and Poltergeist? (and other Followers that you "must" keep)
4. Spirit of Vengeance. This in combination with a Follower that you "must" keep. How to handle?
5. Hunchback. How to play if I roll 2 dice for movement?
6. Spell Ring. Can I take the Spell Ring if my craft do not allowes me to have any spells? or not enough craft for one more spell?
7. Twist of Fate. How to play if I roll 2 dice for movement?
8. Torch and Twist of Fate combination. How to play?
9. Dungeon Keeper. If I have Hag or Poltergeist or any other Follower that i "must" keep? How to play?
10. Same as above (9) but with Vampire Prince. How to play?
11. Clockwork Owl in combination with Riding Horse. How to play?
12. Weighted Dice. How to play if I roll 2 dice for movement?
13. Game Board question. The Cell area. Is it possible to discard/leave Hag,Poltergeist or any "must" keep Follower? If there allready are Followers in the Cell do I have to get rid of one myself? or do I only have to lose a Follower if the are not any Followers in the Cell when I get there? or is it allwas lose one and get another (if there are any)?
14. Battle Hulk. Is it always OK to evade him if you do not want to fight him?
I know this is alot of questions but I need your help and hopefully the answers can help others...............
Thank´s
Michael