Patrol Wagon trade

By jgt7771, in Arkham Horror Second Edition

It always seems to be the "fresh eyes" that rattle the status quo.

A rookie wanted to "drive" the Patrol Wagon to another player, trade it to that other player, and have that other player "drive" off with it in the same Movement Phase. Basically, two Wagon uses in one turn. I've never really dealt with much trading of the Patrol Wagon--no one ever wants to lose it--and I certainly can't remember ever trading it between subsequent uses so quickly. I wanted to prevent it, but I knew I would never find a way to do so, neither in the card text nor the manual. My questions are:

1) Should I have even tried to prevent it?

2) If yes, where's the precedent? Did Kevin ever address this?

3) If no, why not? Is it because the Patrol Wagon doesn't "exhaust"?

I find it both annoying and refreshing that I can be reduced to such uncertainly after so long.

This is a good question. I've always played that it can only be used once per turn just because it seemed like the right thing to do, but I guess I've never really justified it. I would like to know this, as well.

Strictly speaking, I don't think there's anything preventing it. That seems really neat, and yeah, too good to be true. As a tactic, though, it has limits, so it's not the end of the world.

Right, like how if you want the person you're giving it to to use it as well, you have to move first. It does indeed have limitations beyond the obvious, and I will consider its use in this fashion future games.

The patrol wagon is definitely a tradable item. From the Kevin Thread:

6. Can the Deputy's Revolver or Patrol Wagon be given to another investigator who is not the Deputy?

Yes.

I also remember it being mentioned somewhere, although I can't find it (though this thread references it as well:

http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=5&efcid=1&efidt=13508&efpag=1#24390

) that items that add to an investigator's movement, such as the motorcycle and the Ruby of Ryleh, should all be exhaust after use or something of that nature.

Right, but this item doesn't add to movement, it replaces movement. The question is whether multiple investigators can use its ability in one movement phase if it's passed off each time.

flamethrower49 said:

Strictly speaking, I don't think there's anything preventing it. That seems really neat, and yeah, too good to be true. As a tactic, though, it has limits, so it's not the end of the world.

I agree! gran_risa.gif

m00342a40.jpg

...no, but seriously: It's an item, it's tradable, it doesn't exhaust, and if you have it when it's your turn to take your Arkham movement action, you can use it - just like the Ruby of R'Lyeh. A nice use for this is driving the petrol wagon to another player that has a gate trophy (or 5 monster toughness), and giving him/her the keys, so they can drive to the church and bless someone (we did that in one of our last games - meeting point was the Asylum ^^).

It's just like in Doom:TBG, when you let each marine shoot with the BFG, then pass it to the next marine, and finally it's passed to the first marine again who can use it with his guard order, which he placed before he gave the BFG around - and all during one round. It doesn't make much sense, but it's in the rules. lengua.gif