I'm new to the forum and didnt find if this was already discussed.
We've played 4-5 games now and it seems that from the technologies Warsun is far too powerful corresponding its place in the tech tree. Also its pretty much only thing most people take (after getting the required techs of course). It's like Military card in Advanced Civilation, once someone takes it everybody has to take it to survive.
There are few races that can live without Warsun though, the nomadic one comes in mind (although it felt rather difficult, might have been just lucky to get second place with it.)
It might be that we are just too new for the game and havent realised effective tactics against Warsun. I'm sure there are.. ..i hope..
So I'd like to hear about your tactics against warsun, without warsun and of course possible House rules for it. We were thinking of dropping its movement by one, cause even dreadnoughts dont move that fast. (It's also rather silly that a globe that size moves faster than dreadnoughts and transports without tech.)