No good medics?

By TalkingMuffin, in Dark Heresy

I wanted to make a Tech-priest that focuses on the "mechanics" of the flesh as much, if not more, than actual machines. He'd be the group medic, obviously. The problem is that they don't have Medicae. This makes sense with the stereotyping of DH, but when I looked at the other careers I didn't see Medicae for anyone. So, who's the **** medic? I haven't played and I don't want to gripe, but the cookie-cutter of D&D is the biggest reason I stopped playing. I'm all for a level of focus, but not at the expense of cool character ideas. The problem is that I've never played or ran DH and don't want to fiddle too much until I have solid footing.

I believe one of the psyker brances gets medicae. Anyway, this is the kind of situation Elite advances are for, so ask your GM about it.

IIRC, Tech Priests and Scum get access to Medicae at rank 2. Beyond that, Elite Advances and the option of making your own Career, while something of a game design cop-out, are in the rules for precisely this kind of thing. It's literally in the rules that if you have a character concept that doesn't fit with the templates provided, work it out with the GM.

Yup Medicae is a rank 2 thing.

Unfortunately there isnt a simpler "Physic Aid" variation (though it is in the Imperial Infantryman's Uplifting Primer).

I would ask the GM to let you play some sort of Tech Adept Biologos and look at the backgroudn packages in the Inquisitor's Handbook for ideas on how to correctly balance starting elite advances. Like you can start with Medicae at rank one but begin play with -3 Toughness or 1D5 Insanity Points and so forth.

I think adepts can become quite good medics aswell, potentially the best medic when they receive unnatural intellegence

Adepts, Psykers and Adepta Sororits Hospitller are your Medics with Biomancy Psykers and Adepta Sororits Hospitller being your best options.

yeah adept, psykers, tech priests and adepta sorotis are the "classes" that can speciallise in medicae, the rest also get it in a lesser degree. so thats like 4/9, and remember players are creative thing and usually find work arounds if they have a problem.

Aside from the Adepts unnatural inelegance (which really boosts their healing), Tech-Priests have the potential to become some of the best medics in the game. Not only do they get the Medicae Mechadendrite, but I believe they are the only career except for the Psyker (which is kind of odd) that gets medicae +20 and Master Chiurgeon (sp?). A fully kitted and stated up Tech-Medic would have a +60 (+20 Medicae, +10 Master Chiurgeon, +10 Mechadendrite, +20 Medkit) to their base line Int for medicae tests. If one were really dedicated to that path, then by that time they should also look into finding and getting a good quality cortex implant (giving them the Unnatural inelegance x2 and beating out the Adpet as best damned medic ever ;-) ) Until then, they will have more bonuses then an Adept who went the unnatural int path but less healing omph.

Edit: and as for who can get medicae, all careers have it by rank 5 except for Arbitors (they can cause head injuries but just can't seem to ever fix them). All careers except from the Arbiter, Assassin, and Cleric get medicae +10 by rank 6. Only the Psyker and Tech-Priest get medicae +20 at rank 8. The Adaptus Soroitas, Tech-Priest, Psyker, and Adept all get Master Chirurgeon by the 6th rank.

well adept can have both good cortex implants and the unnatural intellegence and get something like *3.

and well i techpriest could also in addition to what you wrote have 2 mediae skull drones to assist him and get another +20.

Aside from the Adepts unnatural inelegance (which really boosts their healing), Tech-Priests have the potential to become some of the best medics in the game. Not only do they get the Medicae Mechadendrite, but I believe they are the only career except for the Psyker (which is kind of odd) that gets medicae +20 and Master Chiurgeon (sp?). A fully kitted and stated up Tech-Medic would have a +60 (+20 Medicae, +10 Master Chiurgeon, +10 Mechadendrite, +20 Medkit) to their base line Int for medicae tests. If one were really dedicated to that path, then by that time they should also look into finding and getting a good quality cortex implant (giving them the Unnatural inelegance x2 and beating out the Adpet as best damned medic ever ;-) ) Until then, they will have more bonuses then an Adept who went the unnatural int path but less healing omph.

The chirurgeon rank of the Adept also hands out Talented(Medicae), so they're even.

I was either going to have an alternate career path for the TP that focuses on the "machine of man" or try and boost the TP using RAW. As I mentioned before I'd prefer not to mess with the system until I know it well and can create a solid career path. That mentioned, please allow me to explain more.

The one PC is an arbitrator with the Red Vaults background. The other acolytes (all NPCs) are an Sister of Battle, an Adept and the aforementioned TP. I don't want to have them all too much better than the PC, but I also like the realism that some people are in fact, more skilled (the player is totally cool with varying levels and when I ran a Mage game he was greatly outclassed by the others, but still had a blast!). Would it be too much to have a TP at 2, allowing him to have the Medicae skill and granting him the medical mechadendrite? Again, I'm all for making things mine, I just want to have solid footing before I run all over the place! gran_risa.gif

Would it be too much to have a TP at 2, allowing him to have the Medicae skill and granting him the medical mechadendrite?

Techpriests already get Medicae at rank 2.and the Medicae dendrite at rank 3. I don't see the need to change anything there.

Thanks, all!

Besides all of this

I would offer "Medic as a Basic Skill for 100xp" to represent "basic training" like

Shamans and Healer from feral/feudal worlds
Paramedic training from PDF, IG or similiar forces/rescue forces
Clerics from an order with a "heal-the-people" orientation