I was looking through the Creatures Anathema book for villain ideas for a campaign I'm writing when I stumbled across the False-Men of Nomen Ryne. The concept really intrigued me, and I thought it would be a great way for the Tech-Priest in my campaign to get a little RP love. Anyway, reading the description, as well as the gear loadout, I noticed that cogitators were mentioned. The description says that Nomen Ryne may or may not have created the Unholy Thirteenth Pattern of Cogitation, a way to construct cogitator cores in a fashion considered heresy. The description implies, to me, at least, that Nomen Ryne is a big proponent of this Thirteenth Pattern. As such, I'm inclined to believe that the False-Men carry cogitators constructed based on this unholy pattern. I figure this'll be a good opportunity to exercise some Tech Use, Forbidden Lore (Adeptus Mechanicus), or maybe some other Lore Tests to discern that A) the cogitator is not of one of the twelve standard patterns, and possibly B) that the cogitator is fashion from the Unholy Thirteenth Pattern.
I can find no mention of cogitators in the core rulebook, save for in the talent Rite of Pure Thought, in which a tech-priest removes the right half of his or her brain and replaces it with a cogitator, and that Cortex Implants perform the functions of a cogitator, not that it explains what those functions are. Now, should anyone in my group ever decide to take this talent, it won't be something I'll let them take whenever they have free time, but rather in a controlled medical environment. I do feel as though they should also be required to obtain a cogitator for this purpose. I have to wonder, then, what kinds of cogitators are available. Does anyone know what the original Twelve Patterns are? I think this would be a good opportunity for some customization, if, beyond making you purely logical, cogitators of different patterns granted unique abilities (e.g. cogitators that focus on certain types of processing), or each came with their own skill/characteristic enhancements or detriments. If so, I would would certainly be interested in knowing more about the Thirteenth Pattern. I figure installing it should come with Corruption Points, if not some Insanity Points, and maybe a mental defect, but to balance that, should have some sort of significant enticement for using it. After all, Nomen Ryne, or someone, went through the trouble of creating a new pattern and is propagating its use; it must offer some benefit over the other twelve patterns, right?
Beyond that, however, how should cogitator use function? Should they be treated as cortex implants and available to all? Or should they only be available to Tech-Priests? If they're only for Tech-Priests, should they only be available when taking the Rite of Pure Thought (RoPT) talent? Can you replace the left half of your brain instead of the right half, gaining no logic benefits, as in RoPT, but conferring the other advantages of your selected cogitator pattern? Or am I going about this all wrong?
I fully intend on requiring my tech priest to supply the cogitator used for RoPT, or for any other cogitator installation he might want. If he fails to discern the true nature of the cogitator obtained from a False-Man, the consequences should be quite interesting. I'd love to be able to say what happens when he has it installed. If he does figure it out, I want to be able to tell him what his character knows of the risks of using it, as well a few juicy reasons to take the plunge anyway.
What do you guys think?