I like the system for the most part. I mean, you can really customize your character right from the get go. I find, though, that the idea of rolling for stats creates a massive party imbalance, as baseline stats can vary so greatly. That, and situational modifiers are, at best, ambiguous.
Does anyone have a reliable point buy system for stats? And if so, how did you get it to work. My problem is I second guess myself as a GM during character creation and don't want to over or underpower my players right from the get go.
Any help would be appreciated. Thanks.![]()
Just an off the cuff response to show how easy it is to make a points-buy. Take 31 as average, x10 stats = 310. Min/max values per stat accoring to the min/max random rolls available. Simple.
...but at least the PCs have a notional purpose, if not closely bonded reasons for sticking together...