I like the system for the most part. I mean, you can really customize your character right from the get go. I find, though, that the idea of rolling for stats creates a massive party imbalance, as baseline stats can vary so greatly. That, and situational modifiers are, at best, ambiguous.
Does anyone have a reliable point buy system for stats? And if so, how did you get it to work. My problem is I second guess myself as a GM during character creation and don't want to over or underpower my players right from the get go.
Any help would be appreciated. Thanks.
Just an off the cuff response to show how easy it is to make a points-buy. Take 31 as average, x10 stats = 310. Min/max values per stat accoring to the min/max random rolls available. Simple.
...but at least the PCs have a notional purpose, if not closely bonded reasons for sticking together...