Made this first as a developing movement skills tool.
Take 2 ties or 2 Zs versus either choice.
Practice your flying. Then switch! Zs are more straightforward like Xs and rebel ships and ties are just excellent for learning to take advantage of better mobility and barrel roll on low ps ships.
Now. I think opening it up to anything at 24 or 25 PTs would be fun.
25 points allows for a naked phantom. Not sure if this is a good thing. You could run a 1 and 3 tie vs it. Or a 2 and 4 Z.
24 seems like more fun and to the point of rudimentary basics too.
2 ties
2 Zs
X with hull
Ps 4 X with R2
B with fcs
Hwk with ICT and moldy crow
Y with ICT and R2
Saber with ptl
Saber with hull
Royal guard with adrenaline rush or any other 1 or 2 pt ept or targeting computer
Scimitar with seismic proton torp and flèchette torp
Gamma with two flèchette and seismic
(Do not use vader or advanced sensors shuttle. Too easy to get behind)
Tie advanced with proton rockets!!!!!
Green A with refit ptl outmaneuver hull
Y wing with R2D2 and adrenaline rush
Look at how much fun these are!
This doesn't even include named pilots. Which kind of loses the basic feel.
I'd try it with just upgrades and generics.