Mini format!!! 24 PTs

By Blail Blerg, in X-Wing

Made this first as a developing movement skills tool.

Take 2 ties or 2 Zs versus either choice.

Practice your flying. Then switch! Zs are more straightforward like Xs and rebel ships and ties are just excellent for learning to take advantage of better mobility and barrel roll on low ps ships.

Now. I think opening it up to anything at 24 or 25 PTs would be fun.

25 points allows for a naked phantom. Not sure if this is a good thing. You could run a 1 and 3 tie vs it. Or a 2 and 4 Z.

24 seems like more fun and to the point of rudimentary basics too.

2 ties

2 Zs

X with hull

Ps 4 X with R2

B with fcs

Hwk with ICT and moldy crow

Y with ICT and R2

Saber with ptl

Saber with hull

Royal guard with adrenaline rush or any other 1 or 2 pt ept or targeting computer

Scimitar with seismic proton torp and flèchette torp

Gamma with two flèchette and seismic

(Do not use vader or advanced sensors shuttle. Too easy to get behind)

Tie advanced with proton rockets!!!!!

Green A with refit ptl outmaneuver hull

Y wing with R2D2 and adrenaline rush

Look at how much fun these are!

This doesn't even include named pilots. Which kind of loses the basic feel.

I'd try it with just upgrades and generics.

I think it's also most fun if one player at least chooses a two ship choice.

To make it more interesting you could also do two 24 pt teams to create a 48 pt squad. But you can't have overlapping points. So Bs isn't ok still. And still no big ships or phantoms or defenders.

(Though at 48 points maybe it'd be okay to allow these options as generics. As named pilots of any of these I think it would be far too strong. )

anyone intrigued?

looks fun. There is a "35pt furball" format too. If you do that it really opens up a lot of the named pilots or lesser named + basic or just 2 solid basics. It's a good time.

a 3 round event that does:

25, 35, 50 would probably be a blast and really get people to focus on flying casual. Works better if there are more than 2 people at once... takes care of the Phantom menace, Falcon Menace, and super soontir smack down.

I'd probably run

1. 2 ties

2. 2 named ties (NB and Backstabber)

3. Not sure.

Edited by Rakky Wistol

35 furball seems more real "fun" related. More like a casual meetup setting where you are playing against a bunch of people trying to have fun.

I think keeping it to 24pt-limit makes it a little more like a practice league, which has a benefit of trying to improve your flying skills while also having fun and being a really easy "pick up" game that doesn't take long.

The two 24 point = 48 lists seems really fun. Also allows doomshuttle or av sensors shuttle.

(meaning you have 48 points total, but split up into two discreet 24 point squad halves that cannot use points form the other half)

Tried it today for testing. Rather fun. 6 asteroids as usual.

An interesting question...

2 ties vs 2 Zs.

Which would you take?

Do you think there is a balance problem?

Seems like 2 Ties is harder to play correctly. I wouldn't say harder statistically to win yet... But what do you think? I have a hard time making full use of the maneuverability and 3 green dice.

Edited by Blail Blerg

An interesting question...

2 ties vs 2 Zs.

Which would you take?

Do you think there is a balance problem?

Seems like 2 Ties is harder to play correctly. I wouldn't say harder statistically to win yet... But what do you think? I have a hard time making full use of the maneuverability and 3 green dice.

I thought the general consensus was the 2 TIEs usually could not win against a single X-Wing which is why below 65 point games were less fun. Of course that is just my memory

Two ties can't beat Luke + R2D2. They could beat a Red Squadron Pilot.

An interesting question...

2 ties vs 2 Zs.

Which would you take?

Do you think there is a balance problem?

Seems like 2 Ties is harder to play correctly. I wouldn't say harder statistically to win yet... But what do you think? I have a hard time making full use of the maneuverability and 3 green dice.

I thought the general consensus was the 2 TIEs usually could not win against a single X-Wing which is why below 65 point games were less fun. Of course that is just my memory

Based on my other thread, I'd say consensus says the exact opposite...

http://community.fantasyflightgames.com/index.php?/topic/120555-who-wins/

When it comes to points I'll say go with 25 points. I say that simply because after you're done you can put two together for 50 squadrons and then put two of those together and now you're at that nice 100 point level.

At that level the two ship options are very limited but it does give you the 25 point options which can be good when actually flown in number.

I know when I look for "best ship options" I normally set my sights on the following ranges: 21-25, 17-20, 26-33, 34-44, 45+ and 16 or less. Those correspond with 4, 5, 3, 2+, 2 and 6+ ship builds.

24pts?

DoomShuttle! :P

24pts?

DoomShuttle! :P

Hope they don't get in behind you.

24pts?

DoomShuttle! :P

Hope they don't get in behind you.

play 48 points? doomshuttle + 2 ties!

What I really want to know. Who here has the balls to fly that Tie Advanced with Proton Rockets vs anything else?

Nice. This is the thread I was looking for.

Got some new players that Im wanting to train up.

Was looking to do 25 or 26 points but I think you have it right at 24.

:). Hope they like it.

Where are you based btw?

Green squadron with title and chardaan and ptl and predator. Easy.

What I really want to know. Who here has the balls to fly that Tie Advanced with Proton Rockets vs anything else?

Honestly, that would be great. The TIE Advanced is super hard to damage without concentrated fire or time limits.

What I really want to know. Who here has the balls to fly that Tie Advanced with Proton Rockets vs anything else?

Honestly, that would be great. The TIE Advanced is super hard to damage without concentrated fire or time limits.

I could actually agree with a lot of that. If you're sticking to ships of 24 points and under you're also cutting a lot of the 3 attack ships which will make the Advance more survivable.

Lots of slap fights in this category. Might not be too fun.

Slap fights?

Slap fights?

I shoot at you with 2 attack dice and you defend with 3+ Defense dice and possible Evade tokens. Basically ships throw a lot of "attacks" out there but not a lot of them will actually connect to do any meaningful damage.

Actually that mitigates a lot of luck. Though these games tend to last a little longer than you'd expect.

As for fun I think it's incredibly fun. Really all about how much more of an edge you can get out of flying well.

Also 2 ties and 2 Zs die pretty fast still. Give it a try

Edited by Blail Blerg