So after running some aggro (Hata) and some hybrid (siggy) the last few weeks i had to at least build a control deck, even if i am not going to play it.
Deck is built for either Promo Rashotep (most likely who id use to pilot it), or Q (foundation disruption + why does it matter if opponent has a 10HS if they can't play anything?)
Attacks - 8
Kuzuryu Reppa x4 6/3
High Plasma Beam x4 4/3
Actions - 6
Tag Along x3 5/4
Rejection x3 3/5
Assets - 8
The Secret Project x4 3/3
Olcadan's x4 0/6
Foundations - 36
Forethought x4 1/5
Blood Runs True x4 2/5
The Lord of the Makai x4 2/6
Aquakinesis x4 1/5
Program Malfunction x4 3/5
Psycho Style x3 2/5
Experienced Combatant x3 3/5
Charisma x1 2/4
Cutting Edge x1 2/5
Chinese Boxing x4 3/4
The Anti-K x4 1/5
EDIT: REMOVED SEALS AND MAKAI HIGH NOBLE, UPPED OWLFACE TO 4
Sideboard would have 4 seals
Avg CC.4.5
Avg Dif.2.49
Basic idea is a complete lockdown. If no anti-K in your opening hand you most likely mulligan. If you can either go first and drop a secret project, a forethought, and 2 other foundations that is -3 to your opponents first check...if you have an anti-K in hand thats -5. Going 2nd you definately want them to just make a check so you can anti-K. If playing rasho then if they drop a few foundations no big deal, just your hand is smaller until you can strengthen your lock.
In playtesting twice by turn 4 i had 2 forethoughts and 2 Secret Projects. Thats basically -6 to a check...if you can commit the opponents board then you can pretty much guarantee them a wasted turn. Another thing that worked a few times was to anti K their turn 1, while holding a 2nd anti-k. Then anti them again turn 2, backed by forethought. By turn 3 you can tag along and reget those anti-Ks and keep them locked long enough to get a few more projects/forehtoughts/BRTs out.
Even with some adjusting if i can get this deck near perfect, it still is something i wouldn't "want" to play, lol. Soooo bording and no fun.
The EC's can come out if running rashotep...but would definately run them with Q. Also if i can get my hands on some Ispins id probably try to fit those in...with LotM they suddenly aren't a problem anymore.
Other cards i were thinking about were Tenacious and Dancing Battler Kabuki...recuring Ispins or being able to beam once a turn is kinda good. And card draw never hurts
Suggestions would be much appreciated. Im bringin order back