Hopw does A Call to Arms work?

By fjw70, in Battlelore

Say I wanted to do a Dwarves vs Goblin battle. Can ACtA handle this or do you have to start with English and French troops then add Dwarves and Goblins as mercenaries? Any info on this product would be appreciated.

Also, can you use ACtA without using a War Council. Bassically playing with the medieval rules and adding in mercs and creatures?

You can use Call to Arms without a war council. That is not a problem.

The cards in Call to Arms are pre-defined so you place your units as the card dictates. Some cards have French and Dwarven units on the same card while others have English and Goblin units. Some even have creatures. Once you have placed your units according to the Call to Arms cards you could then use Specialist cards to replace the English and French with Goblins and Dwarves. I have done this a couple of times and, as long as you use the Specialist cards, it tends to keep things pretty even on both sides. Hope that helps!

Yes that does help. Thanks.

No word yet from FFG when, but race/nation specific deployment cards should be one of the things ironed out for this game in the near future. Once that happens, then, yes, Call to Arms will be a great way to get those Dwarves v Goblins games rolling...

In the meantime, select use of the current CtA deployment decks along with some augmented Specialist card use (3, 4, or more, etc) can get you close. As 14cross said, using medieval lore rules are perfectly acceptable with CtA, just know that a few of the Specialist cards (Illusionary Troops, King's Allies, etc) will be obsolete for that particular game.

Another way of handling it would be to use the CtA deployment decks for placement, and then before/after/in addition to the Specialist cards, similar human units could be replaced with either dwarven or goblin units from the expansions.

Thanks Toddrew.

Btw I am Kepler over on the HSers board.

Cool :) Good to see you over here, and glad you've stuck with (rediscovered, just discovered?) the game.

I still love playing HeroScape (nothing can address my lego fix along with marching ecletic minis all about like that can), but as far as game play goes, C&C games seem about the perfect balance of decision making and surprise that I look for.

I got BL for Father's Day last year. I played a couople game with my son (6 at the time) and he liked it okay but he liked HS more and we stared playing D&D around that time too. So BL got shelved. I am now bring it back down and am going to give it another try.

I posted a thread on HSers about using BL as a way to resolve large-scale combat with D&D. That got me looking at BL again. It really is a nice game. I can't wait to play it more.