This is something that keeps popping up in test games and I've been asked to get around to getting a ruling on this.
if a player has Destiny, and hacks their opponent's check with a turn ending hack (say forethought), can the other player counterhack their check with blood runs true (so failing will not end the turn) even with destiny out because of the general {Potential} for that blood runs true to be used against the player with destiny (ala- red lotus + amy's assistance when the player is 100% going for damage redux because of the potential to commit an asset {even if there is no asset})