Battlelore Campaign System?

By Tas, in Battlelore

Hello all,

I was wondering if there is anything in the rumour mill regarding a campaign system for Battlelore? I note that Memoir now has a campaign book, so its obviously do-able for the Command ad Colours system.

In the interim I was thinking of adapting something like the Mighty Empires system, then use Battelore to resolve the combats. Experience can then be applied by levelling up the War Council, adding monsters etc (and Heroes of course, once that supplement is released in due course)

Anyone else thinking along these lines?

cheers!

Tas said:

I was wondering if there is anything in the rumour mill regarding a campaign system for Battlelore?

...

Anyone else thinking along these lines?

I don't know about the rumour mill, but certainly I am thinking along those lines. Campaign-style overgame rules seem a natural direction for this game to take.

I've been (and am still) involved in a couple of Diplomacy-based (or so I'm told, Diplomacy is one classic that I've never played :) ) campaign games that are centered around battles resolved using BattleLore. (Here's a link to the yahoo group, for those interested).

I'm anxiously awaiting FFG's efforts in this regard.

Although M44 does have a campaign, there is no word officially from FFG about such an item here. But then there has been really nothing officially from FFG either. Pretty sad considering now it has been close to 9 months now...

Sure Richard has posted about possible items to come and in those items, there was no mention about a campaign system either - but not to say there might not be either.

Cab

Hi there,

I've done a campaign system (see my sig for the link), you can run through the short version in a night, long version in a weekend and the full version will tak longer but it does make use of all my homebrew races and spans the whole of Europe.

Its hex based with objectives, you move 2 (or more) armies with written orders and when two armies meet you fight a battle. The board can have random terrain which will affect the lay of the batle field as well.

Take a look, if you like it let me know.

Chrix

Thanks for the replies guys. It will be interesting to see where Richard goes now he has the experience of the Memoir 44 campaign system and in adapting that neat and simple system to BL.

Chrix- I liked your system, though its a bit much for what I was after to mplay with my young son. In time however... One must grow one's future opponents after all!

It would be nice but nothing never seems to comes out ,of course nothing for BL has come out in ages llorando.gif The idea of a campain set in a Fantasy Europe was one of my major reasons for getting BL.

Lets face it without a Campaign System BL is just a series of one off Games.We decided to use the old SPI "Empires of the Middle Ages" as the basis for a Campaign.Howver,that really required new Races which we never got either.So BL is dead in the water.

OD

isn´t at least a rudimentary campaign system implied in heroes?

In Richard Borgs post about the upcoming expansion i belive he said something about one of the most fun things about the heroes are how they develop and get better, sounds like there must be some sort of rules for lining up scenarios then...

diaper said:

isn´t at least a rudimentary campaign system implied in heroes?

Yup :)

But, as OD laments, hard to get too excited about implications ;)

(Space Monkey, if you are reading this, I'm out the door after I hit Publish angel.gif )

Oh I forgot (and its too late now to edit) Elberon Campaign has some great ideas .The Terrain sets up are brilliant.I incorporate some of his stuff in my own home brew Campaign which is set in Middle Earth -Angmar vs Arnor.

OD

Which one is the Elberon Campaign OD?

I've always thought the Wicth King peice was underdone, sounds like a great setting - nice framewoerk with a lot more freedom to play around with. Have a blast with it!

Hi there,

Tas, the campaign system can be found by following the link in my signature.
OD, thank you for your kind words. The original idea of the terrain cards came from a post about an ongoing project being done by a french chap (I ddin't read french) so I did my own, though I think looking at the originals pictures it is still very different (though the original one did look a lot more slickly made ;-> )

Chris

Ah yes, sorry Elberon, I didnt make the mental connection. I quite liked your system and youve done some great work setting up your own races and so forth - very ncie. I also like the deployment cards as a ncie touch. Its not quite what I'm after right now but its obviously sa lavbor of love you should be proud of.

If you havent seen the Memoir 44 campaign system regarding the use of strategic reinforcement points etc, its well worth looking into. I think it could add some great aspects to your system too.

cheers!

I have been away from the site mostly because I just get tired navigating through these forums.

Anyway, my conversation with richard a year ago (right after the sale to FFG, we had about 1.5 hour phone conversation), he let me in on the campaign system being linked to the Deployment decks. We didn't go into details But I assumed that you would carry your deck through from game to game, possibly going through each card once before reshuffling in future games. That way there would be some consistency in unit types and formations.

What else might be in store, i don't know. Especially in light of the info released back in February that heroes will be RPGish and carry forward stats. What I did assume though was that the current Deployment system was a bit flat and underpublished (I won't say underdeveloped because the play group in Florida has apparently hammered it all out) by DOW. We didn't get the full vision or potential of the deployment decks.

I must admit, I had considered that was the liekly mechanism, plus it also adds some great randomising factors into forces and setup. I'm really looking forward to seeing how this comes along an how Heroes will tie into it. Thanks for the info!

A campaign system would be quite nice to see. That, coupled with new armies/races and a more robust selection of official campaigns, would be quite welcome indeed. The Heroes pack looks intruiging and I'm sure I'll end up checking it out, but I honestly don't have a lot of interest in seeing the game drift towards an RPG Lite or a Miniatures game (ala Warhammer) Lite. That's where my interest is focused.

Some varied terrain tiles? Yes, please. Come CASTLES and villages and other such landmarks? Yes, please. Seige equipment? Yes, please.

That's the end of the game I'm most interested in.

Shoegaze99 said:

Some varied terrain tiles? Yes, please. Come CASTLES and villages and other such landmarks? Yes, please. Seige equipment? Yes, please.

Seige equipment! Ah yes! That would be great!

Shoegaze99 said:

Some varied terrain tiles? Yes, please. Come CASTLES and villages and other such landmarks? Yes, please. Seige equipment? Yes, please.

That's the end of the game I'm most interested in.

I have to say, I'm a little on the fence on this Heroes expansion. I'm worried that they're introducing too much stuff as opposed to variations on the systems we have... new units, new terrain, an advanced Lore Council-- that's stuff I'm looking forward to. A solid campaign system is high on that list.

And a castle, maybe as a two or three hex landmark, would be awesome.

RARodger said:

I have to say, I'm a little on the fence on this Heroes expansion. I'm worried that they're introducing too much stuff as opposed to variations on the systems we have... new units, new terrain, an advanced Lore Council-- that's stuff I'm looking forward to. A solid campaign system is high on that list.

And a castle, maybe as a two or three hex landmark, would be awesome.

A lot of speculation at this point, but the "campaign" system that Heroes may introduce (if it in fact does at all) sounds like it will be very specific to the Heroes' development. A more in depth and integral campaign system will hopefully make its way to the game once the nation/faction/race specific CtA deployment cards find their way to the game as well.

And, I would be surprised if a seige expansion isn't on FFG's to-do list. Seems a natural to me.

A seige expansion would be awesome! So too would be new races sold in complete army packs and the original monsters sold in a two monster set. I can hardly wait to see what comes next for Battlelore.

RARodger said:

I have to say, I'm a little on the fence on this Heroes expansion. I'm worried that they're introducing too much stuff as opposed to variations on the systems we have... new units, new terrain, an advanced Lore Council-- that's stuff I'm looking forward to. A solid campaign system is high on that list.

And a castle, maybe as a two or three hex landmark, would be awesome.

Yes, in strong agreement with you here. I love what the game currently has to offer and look forward to seeing the depth of the existing game expanded. The Heroes pack may or may not turn out great -- haven't played it, so I don't know -- but at the surface it feels like a direction I'm not interested in following. There is still so much to do with the core system that spinning off yet another variant seems premature to me.

Heroes to me doesn't feel like a spin off but part of the game very close to being core (Base game, Epic, Call to Arms being the core ones). From here they can really let rip, Dwarven Heroes, Gorbash the unfriendly warrior hero of the Goblins, adds loads of flavour to the game*.

Could you imagine new races coming out without heroes included in the bundle!!

Nah no criticism from me for choice of heroes being next out the block gran_risa.gif

Chris

* and leaves the window open to an RPG a few years down the line once the world is fleshed out some more....

That's what I mean, though, that's not a game I'm interested in playing. Or rather, I'm not interested in BattleLore becoming that game, because I really like what BattleLore is and don't think its potential has been reached. Suddenly making Gorbash or whatever an integrated part of the base game brings us towards, say, HeroScape.

Now, something like HeroScape is fun. I enjoy it. I play it when I want that kind of experience. And I play BattleLore when I want that experience. It's the best battlefield level fantasy/medieval game going, in my opinion, and I'd like to see that aspect of the game refined, improved, and made more awesome than it already is. The FFG folks make some fantastic games, so I've no doubt they're capable of it.

But your mileage may vary, and if you're eager to play the Heroes expansion that's pretty cool, too. No doubt you'll have a lot of fun with it, because by the look of things it's going to be handled very well. Cheers!

Hi Mate+

your file is really great!

We saw how a campaign frpm Richard works with M 44. Do you think we could get toger and do a campaign for either 100 year war or a fantasy campaign?

what do you think? shall we have a go at it? :)

Cheers

Mike