About reinforcement cards

By Perave, in Cosmic Encounter

Hi all,

I would like to clarify the rule of reinforcement cards with your help. Please find bellow few questions :

1) Rulebook says when a player pass a reinforcement, he can not play anymore reinforcement this turn. Does it means there is an order (by side or by player) to play reinforcement ? The rulebook mention only : "During the Reveal Phase, after encounter cards are revealed, the offense, defense, and any allies may play reinforcement cards..." Should we follow this order (offense, defense, allies) to play reinforcement ? Other way is to order by losing/wining side.

2) Rulebook says : "Players may continue playing reinforcements in response to other reinforcements until all players pass". Does it mean a player can play a reinforcement card just after this same player have played a reinforcement card (in response of his last other card) ? Or "other reinforcements" means reinforcement played by another player ? Shortly, question is : Is it possible to play more than one reinforcement at once ?

For situations with short gap between offense and defense these rules are very important because small mistake here can have big impact on a game.

I hope my post is enough clear, and you will able to help me.

Thanks

Reinforcements can be played by any main player or ally in any order.

For example: say the defense (Red, Blue as ally) is down by five to the offense (Yellow, Green as ally). Red asks Blue, "do you have any Reinforcements?" because Red only has a +2 (not enough to cover the difference). Blue plays a +3, so Red plays his +2 and is now winning since it's tied. Green then plays a +3, so the offense is up by 3. Blue still has a +2, but he doesn't play it since he has nothing else. The offense wins.

Another example: Red (Anti-Matter, offense) is against Blue (Reserve, defense). No allies. The totals are 2 (Red) to 8 (Blue). Blue plays a +6 on Red's side, causing a tie. Red responds by playing a +3 on Blue's side, so he's winning by 3. Blue plays two +2's and wins by 1.

I didn't catch that the offense can play reinforcements on the defense side and vice versa on my read through of the rules. Thanks for the pointing that out. :D

That's a detail made especially for aliens like Spiff, Anti-Matter, and Loser, who need low totals.