Controlling Systems

By Carnate, in Twilight Imperium 3rd Edition

Hi,

I am new at the game and I have a foolish question:

Which systems are considered to be controlled by a player? Can empty systems be controlled?

You "control" a system if:

  • You control (IE, have possesion of) all planets in the system
  • You have at least one non-Fighter ship in the system.

For "empty" systems (ie, those with no planets), the first bullet point is easy: you just have to control all 0 planets. Which means, to control an empty system you simply need a non-Fighter ship in it.

I have another quesion about political cards:

What happens when you cannot execute either "for", either "against" part of a poltical card? Do you have to simply discard it and continue playing or do you have to draw and execute another political card instead?

Carnate said:

I have another quesion about political cards:

What happens when you cannot execute either "for", either "against" part of a poltical card? Do you have to simply discard it and continue playing or do you have to draw and execute another political card instead?

I'm not sure I understand what you mean? Do you mean if the effects of the "for" or "against" ends up doing nothing, because the effect it has doesn't pertain to the game situation (for instance, a law telling you to remove all but 2 Dreadnoughts and all but 4 Cruisers, when nobody has more than 2 Dreadnoughts or 4 Cruisers)?

In these situations, you just resolve the effects as far as possible (which, in the example above, could be "nothing"), and you are done. Of course, you COULD make a house rule to do another political card instead, but if the effects of the card end up "doing nothing" because of the board situation, nothing is what happens :)

Ok thx. I meant that way. :)