Talim deck suggestions

By SpaceCowboy2, in UFS Deck Building

Hi

I'm new to the game and I think I'm taking a liking to Air attacks. I love Talim and so bought her as a single card and want to build a deck around her.

So I wanted to know what key cards could I use for my Talim deck.

I Also have a sakura starter deck which i bought on a whim and also wondered what would be some key cards to get ahold of there also >.<

Thank you in advance and i apologise for being such a noob.

Air Talim = best Talim in my opinion.

Key Cards:

Shooting Capoera - Shooting Capoera is considered a staple to most decks that can run it, but especially in those who commit a lot of foundations. In Talim, you're gonna wanna make your attacks shoot right through the realm of blocking and into the vitality of the opponent. Capoera helps keep your foundations ready to do so.

Wind Dance - I've built 2 different Talim builds so far, and Wind Dance in 4s is an absolute must. Talim alone can make attacks fast, but backed by the power of the wind, Wind Dance sees to it that nothing ever gets blocked.

Rootless, Powerful Style - Not only are they extremely cheap to play (both 0/5s), but they're extremely useful! Rootless draws you a card, which is handy because your opponent can't even block what you play anyways, and Powerful Style helps gain you vitality.

Wind Danceable attacks - Talim's E + Wind Dance means no blocking. I have not yet had a Talim attack get blocked. As such, look into such attacks as Omnidirectional Cluster Bomb, Hurricane Punishment, Reaping Hook, and most importantly, Dragon's Flame.

Hope that helps you start-up!

Oh man thank you so much, thats gonna help alot so thank you very much most appricated ^^

If anyone else has any more ideas or indeed if you want to add any more on Marco i would be very very grateful

Thanks guys ^^

What you oughta do is go to twoheadeddragon.com and use their UFS Search Engine. Limit the search to Air resource symbol and of course cards that are legal for this block, and then decide for yourself.

I guess I'll just toss in a couple of other things assuming I didn't already.

Air has access to a lot of killer control and some counter-control methods. Make good friends with Chinese Boxing, Chester's Backing, Inhuman Perception, and Undercover Agent. Chinese and Chester's give you extreme control against your opponent's foundations, something Air's attacks don't exactly have much access to, and help your blindingly fast attacks go untouched. Undercover Agent is hands down one of the best cards in this game, as it helps with a large percentage of popular cards. Inhuman Perception is amazing in general, but mostly, it'll be used to cancel unwanted Tag Alongs.

Also, you're going to need protection from foundation destruction. I'd advise something like 2 Blinding Rage and 2 Makai High Noble, or 4 Blinding Rage.