Tactic Card: Green/Blue/red Banners in Epic game

By Fronxi, in Battlelore

Hi,

I have noticed that "Green/Blue/Red Banners" -tactic card is quite weak in Epic variant. Considering that you can play only one tactic card, it usually gives you only 4-6 units to command. Expected ammount is usually lot higher (or if lower, then some other bonuses apply, like more movement or more battle dices).

Have any of you considered house ruling the "Green/Blue/Red Banners" to be more powerful, removed them totally from the deck for Epic, or do you think that they're just fine?

I personally think they have their uses still in epic, true being that they are weak (even scout is better, as you can play other section card with it), but am not so keen on modifying those cards by creating a house rule (but my friends whom I play with keep on whining on this issue =)

Oh, we play mostly 4-player variant, so that actually increases the "weakness" of these cards, as naturally some of the units you might want to order with that are your ally's, and it costs 2 orders to command allied units...

I think they are fine as is. I realize that they are limited to the number of command cards you hold so you may be able to only move 4-6 units with this card but their strength is in the fact that they allow you to move those units in any or all three areas of the board.

However, If you don't control any of that color (no green or red troops) then the card is weak. Or if playing Reluctant Allies version and your ally controls most or all of the color that matches your tactic card then it doesn't do you much good. So I see your point. But we have never considered removing or house ruling the card.

One possible house rule might be to role six dice and add the number of that color roled (ie: while playing Red Banners tactic card you role two red helmets out of six dice) to the number of command cards you hold to determine how many units of that color may be commanded.

Just a thought.