Gaining ground required for pursuit?

By TarjeiAasen, in Battlelore

Simple question I couldn't find any definite answer to on p 28-29:

When the defending unit vacates its hex, does my cavalry unit have to gain ground (move into their hex) in order to get the extra pursuit move?

It is stated that if I just gain ground and don't move further, I am considered to be in pursuit, but am I allowed to not move into their hex and instead use my extra pursuit move to move in a different direction.

Example:

My cavalry unit attacks an enemy unit to the NORTH and forces them to retreat. Am I now allowed to move one hex SOUTH? Or do I first have to move into the vacated north hex to get the second move (which mean I would not be able to get to the south hex at all, since it would now be too far away)?

Thanks :)

From my interpretation of the rules yes you have to gain ground into their hex and can then move once from the new hex, so you are correct in that you would not be able to move to the any of the 3 hexes south of your starting hex.

Perhaps an unnecessary confirmation - your interpretation is correct :)

CrimsonStorm said:

From my interpretation of the rules yes you have to gain ground into their hex and can then move once from the new hex, so you are correct in that you would not be able to move to the any of the 3 hexes south of your starting hex.

For what its worth, that is also my interpretation.

The unit must move into the just-vacated hex which is called gaining ground before it may make a Pursuit move. The 1 additional hex of movement (Pursuit move) may be in any direction.

Page 28 - Pursuit

If the successful melee attacker is a mounted unit, it may gain ground and then move 1 additional hex beyond the just-vacated one. This follow-on movement is called a Pursuit.

Enjoy!

Richard Borg

So pursuit is gain ground and move to one next free hex. Than I am allowed to start a second attack against any hostile unit, if it's possible.

Am I allowed to start a second attack, after gaining ground and not move to the next free hex?
A puruit without moving 2 hex, just into the just-vacated hex.

selbuorT said:

Am I allowed to start a second attack, after gaining ground and not move to the next free hex?
A puruit without moving 2 hex, just into the just-vacated hex.

Yes, see the second paragraph under 'Pursuit' in the rulebook: "Even if the attacking unit simply moves into the just-vacated enemy hex , or if it moves into that hex and then returns to its original Melee position; it is still considered to be in pursuit." (emphasis by me).

So, if you move into the hex (gain ground), you are in pursuit, and when you are in pursuit, you can make the bonus attack.

Silvermoon said:

Yes, see the second paragraph under 'Pursuit' in the rulebook: "Even if the attacking unit simply moves into the just-vacated enemy hex , or if it moves into that hex and then returns to its original Melee position; it is still considered to be in pursuit." (emphasis by me).

So, if you move into the hex (gain ground), you are in pursuit, and when you are in pursuit, you can make the bonus attack.

Great, thanks a lot!

Silvermoon said:

selbuorT said:

Am I allowed to start a second attack, after gaining ground and not move to the next free hex?
A puruit without moving 2 hex, just into the just-vacated hex.

Yes, see the second paragraph under 'Pursuit' in the rulebook: "Even if the attacking unit simply moves into the just-vacated enemy hex , or if it moves into that hex and then returns to its original Melee position; it is still considered to be in pursuit." (emphasis by me).

So, if you move into the hex (gain ground), you are in pursuit, and when you are in pursuit, you can make the bonus attack.

Interesting to note that if by any chance the just-vacated hex happens to be a forest hex, the attacking unit that gains ground to initiate the pursuit could not return to its original melee position since terrain rules still apply. (And since a unit moving into a forest hex may move no further...)

Thanks a bunch, that was what I was expecting. :)

Germ said:

Interesting to note that if by any chance the just-vacated hex happens to be a forest hex, the attacking unit that gains ground to initiate the pursuit could not return to its original melee position since terrain rules still apply. (And since a unit moving into a forest hex may move no further...)

Is this true of a retreating unit too?

No.

Per 1st paragraph of pg 26.:

  • Terrain has no effect on retreat moves, therefore a retreating unit may move through a wooded terrain or fordable stream, for example, without stopping. However, impassable terrain may not be moved onto or throughduring a retreat move.

Yes.

Retreating is different thing than a gaining ground.. if you gain ground to forest you cannot move after that, but can attack.