A-Wing Shoot First

By Lord Dust, in X-Wing

Green Squadron=19

swarm tactics=2

chardaan refit=-2

19

Green Squadron

swarm tactics

chardaan refit

19

Green Squadron

swarm tactics

chardaan refit

19

Green Squadron

swarm tactics

chardaan refit

19

Roark Garnet=19

ion cannon=5

total 100

Roark triggers and Green A's ps becomes 12.

Green A triggers swarm tactics and Green B's ps becomes12

Green B triggers swarm tactics and Green C's ps becomes12

Green C triggers swarm tactics and Green D's ps becomes12

Green D can triggers swarm tactics and Roark's ps becomes12, if he is in range.

Is there potential?

Sure, as long as you can keep the a wings in range of Roark's ability.

I guess the other thing is that he will have a massive target on his head.

Then once he is down, you only have 4 basic A wings, and 2 shots each isn't usually going to do much.

Always worth a try though.

Similar to a howl runner with swarm and black squadron ties ( or what ever they are called) with swarm.

It's all good until that lynchpin goes.

Fly it and find out.

My instincts say, "No. A-wing primary weapons are not really worth boosting to PS12. You could achieve much of the same effect for far fewer points by equipping each of the Greens with Veteran Instincts."

Although you could reasonably expect to eat Phantoms for breakfast.

Edited by Introverdant

Throw in an Arvel for blocking and maybe you can set up your PS12's for pot shots as well.

I think it is hilarious and worth playing just for the shock factor. Might as well try it, and I'd love to see a batrep!

Is there potential?

No.

Firstly you're still going to be moving before most ships so it will be hard for you to predict where they might be and whether you should be boosting, target locking or evading. Secondly you're entire list is built around Roark and when your opponent drops him, the one trick your list does have disappears with him. How hard is it to kill a X-Wing? It's no harder to kill Roark so I would expect him to be down within 1-2 turns of both sides engaging, especially since he has no additional defensive options.

Lord dust, you wouldn't by chance, have happened to pick this little trick up from a recent epic game did you?

Lol! If so, I think I may know you. Hahahaha

Green Squadron=19

swarm tactics=2

chardaan refit=-2

19

Green Squadron

swarm tactics

chardaan refit

19

Green Squadron

swarm tactics

chardaan refit

19

Green Squadron

swarm tactics

chardaan refit

19

Roark Garnet=19

ion cannon=5

total 100

Roark triggers and Green A's ps becomes 12.

Green A triggers swarm tactics and Green B's ps becomes12

Green B triggers swarm tactics and Green C's ps becomes12

Green C triggers swarm tactics and Green D's ps becomes12

Green D can triggers swarm tactics and Roark's ps becomes12, if he is in range.

Is there potential?

AWESOME. I LOVE IT. Too bad you have no room for other EPTs.

Is there potential?

No.

Firstly you're still going to be moving before most ships so it will be hard for you to predict where they might be and whether you should be boosting, target locking or evading. Secondly you're entire list is built around Roark and when your opponent drops him, the one trick your list does have disappears with him. How hard is it to kill a X-Wing? It's no harder to kill Roark so I would expect him to be down within 1-2 turns of both sides engaging, especially since he has no additional defensive options.

Absolutely disagree.

First, for a casual list, that sounds like utter fun.

Second, a HWK is probably hands down the best ship for flying hard through asteroids. Its got good dial and the ICT makes it pretty nasty if you get ioned into an asteroid.

I would place the asteroids in the center as much as you can in your favor and run the HWK through them with the As as a big bunch focus firing anything that tries to go after the HWK. You can totally lose As all day.

third, Roark has a R3 range. That's a big range. If you fly the As somewhat together a few of them will benefit.

--

I might try and drop one A to make the others have other EPTs to make them nasty by themselves too.

Roark fly through asteroids. R3 least on A pack.
Apack flies together. Focus anyone who tries to focus Roark.
Jan can give Roark evades. If Roark isn't under fire, take a TL as you will have lots of Focus saved from the beginning of the game. This also lets you hoard them to prevent being focused down. Use multiple focuses on defense, maybe one on offense, and take an evade. You won't die.
Push the Limit can be changed for whatever 3 pt EPT you like.
Roark Garnet (19)
Ion Cannon Turret (5)
Jan Ors (2)
Moldy Crow (3)
Jake Farrell (24)
Swarm Tactics (2)
Chardaan Refit (-2)
Push the Limit (3)
A-Wing Test Pilot (0)
Green Squadron Pilot (19)
Swarm Tactics (2)
Chardaan Refit (-2)
Push the Limit (3)
A-Wing Test Pilot (0)
Green Squadron Pilot (19)
Swarm Tactics (2)
Chardaan Refit (-2)
Push the Limit (3)
A-Wing Test Pilot (0)
Total: 100
Edited by Blail Blerg

Good dial? Only the shuttle's dial is worse. Usually it can manage due to the turret and/or mr Nunb in the back seat, but its dial sucks.

I like that list though, if Roark falls you still have PS7 A-wings. PTL is still best on Awings I think, gives you a lot of options.

Good dial? Only the shuttle's dial is worse. Usually it can manage due to the turret and/or mr Nunb in the back seat, but its dial sucks.

I like that list though, if Roark falls you still have PS7 A-wings. PTL is still best on Awings I think, gives you a lot of options.

I've never had dial problems with a HWK. Almost always has a shot, and almost always can get through a dense asteroid field just fine.

I do think it does lack a little defense though.

When you consider it has a R2 360 arc and that you only pay 21 for the basic HWK, its a great dial for the price. for mine at 29 points... i'm hoping the other upgrades help the list out a lot... though it might just be too much cost ineffeciency in upgrades for this to be a super competitive list.

You get a naked Wedge for that price. Sub Wedge into the list. Wedge + 3As? about as dangerous. I'd take Wedge too, but its not a HUGE difference.

So maybe, having the 4th A-wing might help.

--

Also, imo, Y-wing is worse. And tie advanced. And... i'd say its even with the Tie Bomber.

Note FFG: Give Imperials better dials and less one-sided-ness like the Falcon!

Edited by Blail Blerg

No it's still just two attacks from each fighter, if your staying in formation your not arc dodging and you don't joust with such a fragile fighter if you can avoid it.

I ran the Roark + ST spam last night and it worked pretty good.

The only thing is that I ran an E-Wing (Etahn) and a RSP w/ R2D6 for the EPT slot (for another ST).

This was pretty solid; in the first round of shooting I was able to throw 10 red dice (RSP X-Wing was at R1) at PS12 (so before his Darth Vader w/ VI). I also had a FT to modify each attack and Etahn did his thing to make 3 hits into crits.

This was very powerful and should be in no way diminished by the fact that my stupid opponent literally rolled 8 or 9 evades with his 9 green dice (without spending any FTs - all natural evades on three separate attacks). In other words, I only ended up making Vader lose one shield, when he could have easily died before ever getting to roll red dice (even at PS11) especially with three crits thrown in there.

Green Squadron=19

swarm tactics=2

chardaan refit=-2

19

Green Squadron

swarm tactics

chardaan refit

19

Green Squadron

swarm tactics

chardaan refit

19

Green Squadron

swarm tactics

chardaan refit

19

Roark Garnet=19

ion cannon=5

total 100

Roark triggers and Green A's ps becomes 12.

Green A triggers swarm tactics and Green B's ps becomes12

Green B triggers swarm tactics and Green C's ps becomes12

Green C triggers swarm tactics and Green D's ps becomes12

Green D can triggers swarm tactics and Roark's ps becomes12, if he is in range.

Is there potential?

If it were me, I'd dump the Ion Turret to buff the HWK's defensive abilities. I've never flown one, so not really sure what to suggest for that, though.

Green Squadron=19

swarm tactics=2

chardaan refit=-2

19

Green Squadron

swarm tactics

chardaan refit

19

Green Squadron

swarm tactics

chardaan refit

19

Green Squadron

swarm tactics

chardaan refit

19

Roark Garnet=19

ion cannon=5

total 100

Roark triggers and Green A's ps becomes 12.

Green A triggers swarm tactics and Green B's ps becomes12

Green B triggers swarm tactics and Green C's ps becomes12

Green C triggers swarm tactics and Green D's ps becomes12

Green D can triggers swarm tactics and Roark's ps becomes12, if he is in range.

Is there potential?

If it were me, I'd dump the Ion Turret to buff the HWK's defensive abilities. I've never flown one, so not really sure what to suggest for that, though.

Look at my list for that. Moldy and Jan

I ran the Roark + ST spam last night and it worked pretty good.

The only thing is that I ran an E-Wing (Etahn) and a RSP w/ R2D6 for the EPT slot (for another ST).

This was pretty solid; in the first round of shooting I was able to throw 10 red dice (RSP X-Wing was at R1) at PS12 (so before his Darth Vader w/ VI). I also had a FT to modify each attack and Etahn did his thing to make 3 hits into crits.

This was very powerful and should be in no way diminished by the fact that my stupid opponent literally rolled 8 or 9 evades with his 9 green dice (without spending any FTs - all natural evades on three separate attacks). In other words, I only ended up making Vader lose one shield, when he could have easily died before ever getting to roll red dice (even at PS11) especially with three crits thrown in there.

Now. I thought myself a pretty good shortcut recognizer for this game.. but you have me stumped.

whats a FT? Focus?

Green Squadron=19

swarm tactics=2

chardaan refit=-2

19

Green Squadron

swarm tactics

chardaan refit

19

Green Squadron

swarm tactics

chardaan refit

19

Green Squadron

swarm tactics

chardaan refit

19

Roark Garnet=19

ion cannon=5

total 100

Roark triggers and Green A's ps becomes 12.

Green A triggers swarm tactics and Green B's ps becomes12

Green B triggers swarm tactics and Green C's ps becomes12

Green C triggers swarm tactics and Green D's ps becomes12

Green D can triggers swarm tactics and Roark's ps becomes12, if he is in range.

Is there potential?

If it were me, I'd dump the Ion Turret to buff the HWK's defensive abilities. I've never flown one, so not really sure what to suggest for that, though.

Look at my list for that. Moldy and Jan

I ran the Roark + ST spam last night and it worked pretty good.

The only thing is that I ran an E-Wing (Etahn) and a RSP w/ R2D6 for the EPT slot (for another ST).

This was pretty solid; in the first round of shooting I was able to throw 10 red dice (RSP X-Wing was at R1) at PS12 (so before his Darth Vader w/ VI). I also had a FT to modify each attack and Etahn did his thing to make 3 hits into crits.

This was very powerful and should be in no way diminished by the fact that my stupid opponent literally rolled 8 or 9 evades with his 9 green dice (without spending any FTs - all natural evades on three separate attacks). In other words, I only ended up making Vader lose one shield, when he could have easily died before ever getting to roll red dice (even at PS11) especially with three crits thrown in there.

Now. I thought myself a pretty good shortcut recognizer for this game.. but you have me stumped.

whats a FT? Focus?

Focus Token...

Green Squadron=19

swarm tactics=2

chardaan refit=-2

19

Green Squadron

swarm tactics

chardaan refit

19

Green Squadron

swarm tactics

chardaan refit

19

Green Squadron

swarm tactics

chardaan refit

19

Roark Garnet=19

ion cannon=5

total 100

Roark triggers and Green A's ps becomes 12.

Green A triggers swarm tactics and Green B's ps becomes12

Green B triggers swarm tactics and Green C's ps becomes12

Green C triggers swarm tactics and Green D's ps becomes12

Green D can triggers swarm tactics and Roark's ps becomes12, if he is in range.

Is there potential?

If it were me, I'd dump the Ion Turret to buff the HWK's defensive abilities. I've never flown one, so not really sure what to suggest for that, though.

Look at my list for that. Moldy and Jan

I ran the Roark + ST spam last night and it worked pretty good.

The only thing is that I ran an E-Wing (Etahn) and a RSP w/ R2D6 for the EPT slot (for another ST).

This was pretty solid; in the first round of shooting I was able to throw 10 red dice (RSP X-Wing was at R1) at PS12 (so before his Darth Vader w/ VI). I also had a FT to modify each attack and Etahn did his thing to make 3 hits into crits.

This was very powerful and should be in no way diminished by the fact that my stupid opponent literally rolled 8 or 9 evades with his 9 green dice (without spending any FTs - all natural evades on three separate attacks). In other words, I only ended up making Vader lose one shield, when he could have easily died before ever getting to roll red dice (even at PS11) especially with three crits thrown in there.

Now. I thought myself a pretty good shortcut recognizer for this game.. but you have me stumped.

whats a FT? Focus?

Focus Token...

Typcailly we dont say FT, its F. sorry, just unconvential, but not wrong. Like TL+F is usually what I see.

also, we dont usually say RSP cuz that could easily mean either Rookie or Red. That's confusing.

Also not fond of ST for swarm tactics, though I can see it.

sorry. not your fault perse.

I see one problem with list like that. For swarm tactics yo work you need fly A-wings in formation, and flying them in formation is wasting points you spent to get ship with dial this good for flanker

I flew against a somewhat similar list last night, and the problem was as someone has already pointed out - Roark has a massive target painted on his head. I just hated having a PS1 E-Wing always firing at me, so I focused the HWK down in two rounds.

I will run Etahn on any swarm attempt, because he makes a 2 dices attack in a very nasty dmg...also dilas wih A wing are pretty similar to move in close formation.

Thank you every one.

So did you try the list at all?

I think Z's would be much better for this, and you don't really need all of them shooting PS12.

Roark Garnet (19)
Ion Cannon Turret (5)
Airen Cracken (19)
Swarm Tactics (2)
Lieutenant Blount (17)
Swarm Tactics (2)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Total: 100
You can still get 4 ships to PS12 if you wanted, airen gives you an extra action, and blount removes stealth devices. Maybe switching airen and Blount to regular fitted A-wings and getting some missiles.