Two control check VS Three Control check VS One control check Attack's

By Unorthodox_Style, in UFS General Discussion

At this point in UFS the best killing attacks is a One check and with the resource it has you do not have to run more than three of them becaus you can use tag along to get it back to ur hand. Also, this one check is so good that it make u reduce the amount of attacks you need to play in a deck becuase of all this i agree it should have a 1check, also because it has the ability to kill your oppent on its own with another attack. I can say that people would agree with what i have state so far about one checkattacks such as Darkness Blade and Feline Spike. Three control check attacks dat are really good when put together with other attacks or put in a curtain characters deck with the right support equal victory in less than 2 to 3 rounds. these attacks seem to be the most expensive and the most playable. My question is to the designer of cards how do you guys figure out what attacks to give a 2 check to. For example Curse of the Ancient Mariner a 5 difficultly attack 2 control check 2 mid block 4 high 5 damage with a good combo on it will never see play because of its two check. It is a really good attack but that two check hold its back and if you guys feel that it was two good why not make it a one check and make it ability a regular E instead of a combo with a One check.

There are to many good attacks out there but i do not believe they are worth the two check there have, not to say some of them shouldn't have a two check. But look at Knight Breaker VS Curse of the Ancient Mariner Knight breaker over is better states wise and it requires way less to do alot of damage, Why doesnt It have a two check........................................Just creaious

Dragons Flame does more damage and is faster than knight breaker, keeps a 3 check, and shares fire with knight breaker. For some reason its a 5 dollar card and knight breaker is 35. Lots of things make no sense.

Why is I-spin a 2 check and not a 1. It really merits it.

Protoaddict said:

Why is I-spin a 2 check and not a 1. It really merits it.

BUT I THOUGHT ANY CHECK UNDER A THREE WAS NOT WORTH IT?

This really showed in previous sets. Like.... 82.342% of all attacks set 11 and back were all garbage because of their check. Their jank abilities also contributed to it, which is another story.
Why did Chicken Kick have a 2CC? Cause it was too b0rk3nz. That's why. Shouldda had a 1.
Why did Shadow Banishment have a 3CC and not a 2.

Shaneth said:

This really showed in previous sets. Like.... 82.342% of all attacks set 11 and back were all garbage because of their check. Their jank abilities also contributed to it, which is another story.
Why did Chicken Kick have a 2CC? Cause it was too b0rk3nz. That's why. Shouldda had a 1.
Why did Shadow Banishment have a 3CC and not a 2.

Hold on certain cards control is good for them, Shadown Banishment would have been useless if it had a 2 check because on its own it can kill u, u could not runing just 4 shawdow banishment in a deck and won. The chicken kick that another " I dont know y this card is a 2 check"

If you can avoid it and still do what you want to, then yea. There is no replacement for what I-Spin does as far as attacks.

There are however, other big annoying multiples that have lower difficulty and higher control than spike.

iSpin doesn't come close to deserving a one-check =/

After all, the one is supposed to be the balancing factor for Spike, and it is a bonafide kill card. iSpin is much weaker, can't be played on opponent's turn, etc etc.

I agree i dont think I spin should have a one check, it is fine to have a 2 check......But there still are other attack dat do not deserve a 2 check because its just on the same level as other of the 3 control check power attacks