I´m always looking for alternative and/or additional rules for melee formats to make gameplay a little more interactive. Well, i lately came up with the idea of making prisoners and would like to know how you like the idea and how it can be improved.
The basic idea is that we see a lot of hostages/ prisoners and wards are made in the books, this cirsumstance doesn´t seem to be reflected in the books. Of course you can steal charachters, but if you are making a prisoner in war the charachter wouldn´t work for you, but will possibly rot in a prison. Stolen charachters are different, because their abilities can be used, so they feel a little more like these charachters took bribes.
Rules:
- Every player should recveive 3 x Prisoner of war cards (5KE) this cards are just used as indicators, so they aren´t considered to be in play. You could say this cards are cells for your prisoners. You´ll maybe want to use dungeon cards, sky cells or whatever too for style reasons instead.
- Every time you win a military challenge you may take one charachter chosen for military claim as your prisoner and place it beneath one of your cell cards. You aren´t allowed to take a prisoner when every cell you control already contains a prisoner. And you can´t take army charachters as a prisoner.
- A prisoners is considered to be out of play (except for purposes of uniqueness) , so it´s gametext and strength can´t be used.
- Duing the dominance phase your prisoners add their strength to your total dominance strength. If you win the dominance phase you may take one power for every unique prisoner from the owner of the prisoner.
- If you win an intrigue or power challenge against an opponent, you may choose to free a prisoner instead of the normal claim. If you win both (intrigue and power) challenges against an opponent you may choose to free an additional prisoner.
So what do you think? Is it a viable concept to improve melee games or is it a lackluster ?