Concealed Shallow Swipe

By Shaneth, in UFS General Discussion

MegaGeese said:

-Opponent is playing Hugo. Hugo vitality > 24. GG, Shinji.

-CSS > Spike in every way. Spike doesn't NEED anything to back it up, except momentum and foundations to pass checks. CSS, on the other hand, will always win the game, where Spike may not. Spike doesn't have to go through, so long as it eats up enough of the opponent's resources (foundations) for it to be possible for a second Spike to finish the job.

-No Mems, EDD, and Scroll DO see play. Pay more attention before making comments like that, please.

-My math might be bad, but isn't 3HX, where X is always greater than or equal to your opponent's maximum vitality, better than 4H24 if unblocked?

-The possibility my opponent is using Hugo doesn't disuade me from running one of the greatest attacks ever printed

-Why in the Hell are we comparing the two anyways? Are you guys forgetting that when CSS was around, we had access to ADDES SYNDICATE?! Seriously, that card ALONE is enough to shift an argument.

-Sure, they do see play, but not nearly enough to make them matter, ESPECIALLY when Chinabox and Chester's see MORE play. I don't know if Family Heirloom is still OMGAMAZINGCARDLOL, but it shares 2 symbols with Spike, and thanks to all these really hawtsauce assets and terrains we have, I'd imagine Heirloom should be back in action sometime soon. Oh, and even if Scroll does see play, its Death enhance not only requires Death character, but it won't stop a Feline from both Multiple'ing and making sure they cannot be discarded.

-I don't think people would say Feline is BETTER than Concealed, rather, the two have similar "I hit the table and win ur gamez" scenarios.

But like I'd mentioned, a large part of why Concealed was banned was because it could be backed (off-symbol) by Addes Syndicate, which as we know, was the most broken card of its time (debatably, ever made). Addes stopped any "balanced" R cards, such as KFT, Cessation, etc, at pretty much no cost, seeing to it that CSS sailed right on through.

Feline was released right around that time, but as I said, I don't think anybody would've thought that Feline was better than CSS, and for obvious reasons.

Scroll doesn't need to stop both Enhances. It stops Enhances that would help push the first hit (e.g. speed boosts, Stun) or make it more deadly (Fight or Flight). If all they get is Multiple and the spike E:, that's much easier to deal with.

And saying nobody plays EDD or No Memories proves you're completely out of touch with the game.

Tagrineth said:

Scroll doesn't need to stop both Enhances. It stops Enhances that would help push the first hit (e.g. speed boosts, Stun) or make it more deadly (Fight or Flight). If all they get is Multiple and the spike E:, that's much easier to deal with.

And saying nobody plays EDD or No Memories proves you're completely out of touch with the game.

Feline doesn't need speed boosts or Fight or Flight.

Also, dude, don't Fox News me; I didn't say NOBODY PLAYS EDD or NM, I said they have terrible symbols and EDD is a Unique 4/4 no block asset.

Try not to get "they HAVE seen play" confused with "they DO see play". The first implies that, at one/some point or another they did see play, while the second states that they ALWAYS see play.

"-No, you did NOT use No Memories or Evil Doer Destroyer because those two have horrible symbols and because Evil Destroyer is an asset. Your also didn't use Scroll because, again, it sucks balls, and is not a counter woth mentioning for that reason. In order to list a counter, it needs to see play. "

Sorry for mis-interpreting what you said

oh wait cancel that, no, i didn't

Evil Destroyer does see some slight play; usually in 1 or 2 copies, which means next to nothing, and only in Evil, which limits the scope that much more. I have not seen No Memories see play in an extremely long time, and obviously I mean I haven't seen it top many events. And Scroll I still standby.

MarcoPulleaux said:

-Um, dude, you don't PLAY another Feline; one is always all that's needed.

-The possibility my opponent is using Hugo doesn't disuade me from running one of the greatest attacks ever printed

-Zangief, Seong-Mina. GG.

God...if CSS were still around now? I'd be in the same boat as Geese on Dono-win. and since his symbol spread is so broke for an idea like that...yeah...babies would cry and kittens would die.

MegaGeese said:

MarcoPulleaux said:

-Um, dude, you don't PLAY another Feline; one is always all that's needed.

-The possibility my opponent is using Hugo doesn't disuade me from running one of the greatest attacks ever printed

-Zangief, Seong-Mina. GG.

OK, now we're just getting a little too example-happy. If I'm a Spike player, and you're a Seong Mi-Na, I'm not going to hit you, at 34, for a full 24, and expect you to just lose -_-

Considering I've DONE that match up, the game will finish 1-0 for either player.

...Another day, yet another thread degenerating into 'Feline Spike's too good' arguments. *sigh*

At this time and this format Spike is still better than it is, mainly bcus it can kill you on turn one with certain chracter with out foundation. Next it task waiting a couple of turns before you have enough foundations to kill ur oppenent, because back then they had absurd strength to kille on turn one and with out it u have to wait about three turn.

Homme Chapeau said:

Considering I've DONE that match up, the game will finish 1-0 for either player.

Well...it truly depends on the decks. While a Water Seong Mi-Na has Prowess and RejectTeam, and Order Seong Mi-Na has Order loxx, could Chaos Mi-Na survive as long as the other two? I wouldn't imagine so.

I did it against Order. I find Seong Mi-Na to be too slow at killing, so when faced with a high enough vitality character she tends to fail more often than not, but most players who do use Spike use it in a 7/20 variety.

Homme Chapeau said:

I did it against Order. I find Seong Mi-Na to be too slow at killing, so when faced with a high enough vitality character she tends to fail more often than not, but most players who do use Spike use it in a 7/20 variety.

Fair enough. Personally, I like using the OTHER ability on Defender in my Seong Mi-Na. In conjunction with her F, it makes killing 3-5 times more potent than without.