Write my campaign! (sorta)

By Locque, in Dark Heresy Gamemasters

Alright folks, you guys generated some kickass ideas at the very beginning of my campaign that actually got used, so I'm calling upon you once again to aid me in my quest to make my players uncomfortable. My cell went up against their nemesis- Heinrich Kryptmann, a machine shop owner who's the leader of a fragment of a once-great cult dedicated to living forever. He recently got himself a halo device and skipped out of town, leaving his organisation to burn at the hands of the adeptus arbites. When the PC's caught up with him, he kicked their arses, until a freak peril of the warp got the corpse of the cell's cleric possessed by a warp entity. The new host went into battle with the halo-creature, and the cell ran out of the church as it began to sustain significant structural damage. While tailing the remnants of his operation via contacts within the beast house, they found their old nemesis' ship in high orbit above FENKSWORLD. Upon boarding the (small) ship, they found the crew dead, and a babbling, insane Kryptmann, seemingly back to human, babbling about the effects the devices have on people. he was promptly arrested. At the exact same moment, in the cargo hold, they found a stasis cube, containing an unknown lifeform. Upon closer inspection, it was revealed that the lifeform in question was Heinrich Krypmann- with all of the halo devices still implanted, and his flesh warped and alien. This threw the identity of the kryptmann lookalike on the bridge into question, when he promptly manifested enormous demonic powers and killed the crew around him. the two cell members detaining him fled back to their own ship, as did the guys in the cargo hold, while their ship distanced itself from kryptmann's vessel.

Thus far, that's what happened.

Next session, their interrogator, Constantine, will order their ship to open fire on kryptmann's vessel, which will go down and manage a crash landing near hive Volg. They'll have to defuse the reactor before it goes supernova, and establish that both kryptmann and the daemon host have escaped. Kryptmann will seek to make contact with the Beast house (he can pass for human if he's got a robe to cover every inch of his body) who he's done plenty of business with before, in an attempt to secure some xenos artifacts and begin working on creating a force of elite superhumans/aliens, since he now thinks he can "save" mankind. As for the daemonhost? I dunno yet.

Your input, advice, ideas, plans, comments, and questions are requested. Pleeeeease!

Oh, I should mention. The host is imitating kryptmann since it wants to draw the psyker who summoned him closer, and the psyker is insanely afraid of the entity in question. physical proximity means that the demon enters his dreams masquerading as the emperor, and starts to offer him power and generally erode his sanity.

Please don't make me beg. I'll do it! I'm warning you all!

Maybe you could have a gang from the hive trying to scavenge the wreck. So that when they are trying to defuse the reactor they have to avoid getting shot as claim jumpers. Not sure if that was the kindve thing your after, but there it is. Hope it helps.

Not bad, but I was thinking of events on a grander scale, I mean feel free to completely redo stuff I've said is going to hapen, I'm good at improv. :)

Given the friendliness of Hive Volg denizens though, you've got a great idea there. It is the most dank and grim city in the history of anything ever.

Ok lets see. If the gangers were working for a more substantial personage in the hive. Say a Khorne cult that wants the reactor to create a major bloodletting in the city. Once the party has defused it they have two worries if they leave it then the cult gets it. If they take it with them then they keep getting jumped for it. If you dont want the chance of a nuclear explosion then maybe they need it to power a warp portal to bring daemons into the city.

Based on that idea I have a beast house investigation troupe from none other than Volg's own Pale Pits looking into the downing of their contact's ship and seizing items from it, led by a wyrd beastmaster who uses his psychic powers to contorl a most unusual animal- a box of Xothic Blood Locusts that he carries around in a bird cage. (and in folds of his clothing, his hair etc)

not bad, Should be a good, flavoursome encounter, and provide a general push in the direction of the beast house, so the players can track their quarry.

One thing I would like to bring to attention:
The crashlanding of a small starship will not happen without the official forces (void navy; pdf; securitiy) noting it. Those people will send their own teams there. And if we are talking "army", "team" could easly mean "company".

Remains of ships are to valuable to allow them to lie around till some scavengers teared them appart for there illicit means. If you do not want a military group coming down on the crash site in a matter of hours, you better have reason for them why not. "Waiting if the fragging thing goes BOOM or not" might be one. Depends on the stance of yours/the PDF commander.

Talking demon hosts:
If the demon isn´t overly into vengeance and stuff, he could just strole away to form some cult or something. I would not try to keep this one intervined as well. Let him stew for a while and present him later. With a Halo-Device and a Beast House connection ,there is enoug going on, isn´t it?

Talking "going on" and the Halo-Device guy:
Secound or Third stage? I guess secound. Personally, I would not go for the "want to build a new humanity" thing. As per DotdG, at the beginning of the Second Stage, the person gets strange addictions. The "example" in the book went cannibal. How about something like that? A cruel addiction. Something that will allow your acolythes to trail him. I would suggest something more shocking then just "flesh eating". You are into Volg, aren´t you? How about having to consume the marrow of a human spine? Such kind of kills should lead to rumours, even in Volg.

Talking about the "Beast House"-Link (you are HEAVY on "packing stuff"!) I start to wonder what Mr. Krymann has left to trade with them. For sure, he could try... but the barter will blow as he isn´t able to hold his side. Leading to dead Beast House associates.... and perhaps the beast house head is familiar with Halo-Device and wants Mr. Krymann himself. A second hunting team, one that could cross ways with the acolythes. ("Damnit, how high is the bounty on this spineripper anyhow? You are the seconds asking about the murder within two hours! Who the throne wants this murder so bad that all you stubberboys are after him?")

One thing I would like to bring to attention:
The crashlanding of a small starship will not happen without the official forces (void navy; pdf; securitiy) noting it. Those people will send their own teams there. And if we are talking "army", "team" could easly mean "company".

Remains of ships are to valuable to allow them to lie around till some scavengers teared them appart for there illicit means. If you do not want a military group coming down on the crash site in a matter of hours, you better have reason for them why not. "Waiting if the fragging thing goes BOOM or not" might be one. Depends on the stance of yours/the PDF commander.

>>> Excellent point. I'd honestly figured that the group's interrogator would simply order a cordon erected around the crash site. I also toyed with the idea of the team dropping on the ship within minutes of it crashing, since they're be firing on it as it enters the atmosphere.

Talking demon hosts:
If the demon isn´t overly into vengeance and stuff, he could just strole away to form some cult or something. I would not try to keep this one intervined as well. Let him stew for a while and present him later. With a Halo-Device and a Beast House connection ,there is enoug going on, isn´t it?

>>> This is an excellent point. Quite hoenstly, this daemon host is more machiavellian than anything, and his creation was something of an unexpected blessing. I think he'll be a constant thorn in their sides, but there won't be a showdown with him for quite a while yet, perhaps I'll have them lose his trail somewhere here to resurface in another adventure. let's not let the narrative get over crowded.

Talking "going on" and the Halo-Device guy:
Secound or Third stage? I guess secound. Personally, I would not go for the "want to build a new humanity" thing. As per DotdG, at the beginning of the Second Stage, the person gets strange addictions. The "example" in the book went cannibal. How about something like that? A cruel addiction. Something that will allow your acolythes to trail him. I would suggest something more shocking then just "flesh eating". You are into Volg, aren´t you? How about having to consume the marrow of a human spine? Such kind of kills should lead to rumours, even in Volg.

Talking about the "Beast House"-Link (you are HEAVY on "packing stuff"!) I start to wonder what Mr. Krymann has left to trade with them. For sure, he could try... but the barter will blow as he isn´t able to hold his side. Leading to dead Beast House associates.... and perhaps the beast house head is familiar with Halo-Device and wants Mr. Krymann himself. A second hunting team, one that could cross ways with the acolythes. ("Damnit, how high is the bounty on this spineripper anyhow? You are the seconds asking about the murder within two hours! Who the throne wants this murder so bad that all you stubberboys are after him?")

>>> Mister Kryptmann is now third stage in his evolution, and is no longer human. He did eat his own eyes during his second stage mania. unless concealed by a robe and hood or similar, he can't pass unrecognised among humanity. Pre-halo device he was already a bit crazy (he ran an operation that killed and abducted children, turning their corpses into weaponised cherubim) and is obsessed with surgery, chem-therapy and otherwise "enchancing" people. So perhaps the remains of his experiments might be dotted around as a way of trailing him. Think of creations like those from the movie Virus. I don't know what Kryptmann will have to offer the Beast house apart from his own inventions and mad science, so i do think the idea of murdered beast house reps showing up is a brilliant idea and a good way to progress the story. Also loose on the surface is a Beast house master hunter who evaded the team earlier in a 24-style immunity agreement, so I can have him tracking this strange new quarry through the hive. The best part is, he's so insanely proficient that this is quite viable.

Some very good ideas there, I suspect you work your players well.

Have seen "Virus". It has come a bit of age, but still a nice thing.

Well, if he is third stage, did you rule that his hands are still unchanged? Otherwise, the insect-thing that used to be Kryptmann would need some assistance to conduct delicate operations. ["p.101 "..and almost invariably the fingers of the hands transform into long talons of exposed bone" ] Well "almost".

My suggestions:
Make him contact the BeastHouse after his escape from the crash landing site...and after killing a tech-tinker in order to get some stuff & his robes. Among the stuff was a pict capture device. He captured pictures from his own bodies parts and brings them to the meeting with BH-Agent. He offers "a creature stranger as everything you have seen at this side of the Halo Stars" and uses the pict as "proof of ownership". In order to be able to deliver, he demands upfront-money and contact to some-one into selling black market servitors. Both the BH-Agent will arrange for.

At a seperate meeting with the HereTek that is the requested connection, he exposes himself to him and destroy the combat servitor and drone that serves as his bodyguard. He threatens him with death if he is unwilling to bring him to his work facility (which is hidden and not know to other people). The HereTek (lets call him "Sotahl") is rightfully scared to death and obeys.
At his facility, Kryptmann keeps Sotahl as a hostage, demanding him to construct medic-servitors that will conduct the operations he orders (his own talon-hands aren´t suited for surgery any longer). In order to keep him from fleeing, he removes his legs shortly beyound the knee. Promising he will build fit some other legs when he provides him with medic servitors to do the task. In addition, he chains him to his workshop.

At the second meeting with the beast house (which was supposed to make the deal: fast sums of gelt in exchange for this special creature) The Krypt-Thing slaugthers the BH-Agents to a man (including an ogryn) and steels the money.

Now, the BH wants his money back and Kryptmann dead, sending hunting teams after him. There only links are the crash site (you mentioned they knowed that it was him, didn´t you?), the contact they made with Sotahl (which is missing now, they assume him to be murdered and robbed, just like their own man) and this picts.
Krypt-Zing is about obtaining parts for the medic servitors. By money or violence, which ever seems most approtiate to him.

Extra Ideas:
The Ogryn isn´t quiet dead yet. He is still around, but wounded really bad. Arm missing, eye missing. Bad damage to head A wonder he did not bleed to death. Perhaps some combat drug injector that stops bleeding REALLY good. Anyway, he is to stupid to know how to go back to his masters to report. He is sad and angry that he "washn´t eyble toe defendz mastas, toe doz me jobb. " Shambling about, steeling food, looking for "mutant bughman who killz masta". Perhaps the pc can somehow trick him into talking to them (his "masta forbidz me to talkz to strangas" ) and are able to puzzle his rambling into some usefull hints.

In order to be able to find Sotahls hidden facility, the pc have to make contact to a criminal syndicat which operates under the cover of junk-collectors and recyclators, but smuggles lots of the material to HereTeks. Hard to get to them, hard to find their "cover", hard to get the info about Sotahls Facility.
Otherwise, they can try to predict Krypt-Zings next attempts to get parts... and get him right there. Death to poor Sotahl which might Starve in his own facility afterswards. But this Universe is a grim and dark place...

Last personal words:
But personally, I would not handle it this way. At Stage Three, Kryptmanns forma motivations should be gone (p.101 DotdG "The mind that once spiralled to madness is gone and in its place is something else"). Personally, I would use him as a very intelligent predator intend on hiding and getting away from attention first and feathering a nest later.

That's excellent, plenty of seeds for me to steal. The only things I'd say is that my Mr Kryptmann retains his hands (instead, tentacles erupt from the palms of his hands to attack people), and that his halo device has sent him completely insane, not reduced him to an animal. He's extremely intelligent, just completely and totally nuts.

Glad to hear that you like the ideas.

When it comes to your Kryptmann: it is your game & your Halo-Device :)

Please tell me how you used it and what happend/what your pc did. Having "case files" of others peoples players helps me to guess the actions of my onw

Till then!

I think u should stage an epic battle with the mutants that he is trying to produceand a big final confrontation with a Krptmann turned horrible Daemon host after the group defuses the reactor.