One of the story hooks I've always had on the back burner (and that came up in previous games but wasn't explored very much) was the concept of interdicted planets, where nothing is supposed to go in or out at the extreme level or many steps (scans, customs, etc) have to be taken in order to get in.
From my own readings, interdictions range from one or two larger ships in orbit (ISDs, for example) or a number of smaller ships/stations in orbit to ensure nothing gets by. I remember reading somewhere that smaller capital ships, like Carrack-class vessels, and some larger (but less reliable) vessels like Victory-class Star Destroyers gets used for this purpose.
Getting through this is possible in multiple way, including, but not limited to:
--Running right through and hoping to not get shot down.
--Having falsified credentials.
--Stealing a ship and breaking in.
--Using a falsified transponder to get past the ships.
--Fighting through.
So tell me: am I missing something somewhere, or am I pretty spot on with my thoughts here?