Gearing up for Kentucky Regionals: Ibuki

By Teric Aylor06gt, in UFS Deck Building

Ibuki

Actions: 6
3x Hunger for Souls
3x Rejection

Assets: 5
4x Olcadan’s Mentoring
1x Evil-Doer Destroyer

Attacks: 15
3x Reverse Flare
4x Midnight Launcher
4x Knight Breaker
4x Ichi no tachi

Foundations: 37
4x Chester’s Backing
4x The Red Lotus of the Sun
3x Oral Dead
1x Charismatic
4x The Anti K’
4x Blood Runs True
4x Manifest Destiny
4x Revenant’s Calling
3x Bitter Rivals
3x Gorgeous Team
3x Hero Own Agenda
1x Cutting Edge

Total: 63 + Ibuki
This is what deck I've will be test for the upcoming Kentucky regionals June 13th. Any input would be nice, thanks.
-Eric

My side will be something like this

3x Soul Wave

1x ??

4x ??

Edit....................

looks like everyother evil deck ive seen!!!! imagine that!!!

Wurm-Z said:

looks like everyother evil deck ive seen!!!! imagine that!!!

...wat? Maybe the foundation base, but the action lineup is a lot different from the cookie-cutter, and Dark Geodude hasn't seen a ton fo recognition either...

Wurm-Z said:


looks like everyother evil deck ive seen!!!! imagine that!!!

You have some great comments, very constructive. If you have a problem with running good cards, either you enjoying losing or you have some issues with yourself that you have to look at.

Mr. Eric Taylor,
I think you may have to account for the glaring weakness against assets in general. And I do have a question to pose for you: Why Ibuki? over another 7 handsize evil character?

hahaha no nothing wrong with me or running good cards....clearly just an observation! dont think the deck is bad or said anything bout it being bad...i hope he does quite well with the deck as Ibuki is one of my fav characters!!!

This is wat i think.

One. Take a look at her own agenda it is a card dat help ibuki alot.

Two. Wondering comic is bad for ibuki bcuz u feed ur oppenent momentum and which they can use as the cost of wondering comic second ability which can be played by anyone.

Does are the only two things i can tell you for now.

sir_shajir said:

Wurm-Z said:


looks like everyother evil deck ive seen!!!! imagine that!!!

You have some great comments, very constructive. If you have a problem with running good cards, either you enjoying losing or you have some issues with yourself that you have to look at.

Mr. Eric Taylor,
I think you may have to account for the glaring weakness against assets in general. And I do have a question to pose for you: Why Ibuki? over another 7 handsize evil character?

Well I've been working on Ibuki for a little while now, well before her latest victory at Scuba's regional. Evil is my favorite symbol, its the first symbol I started with. As of now the top evil characters are, Hanzo, Akuma, Olexa, Ibuki, and Zi Mei. I really like Zi Mei in block 2 because of Shinobi, but I just don't think she can win a major. Don't get me wrong she is good, but just not for me. My friend Scott is playing Akuma, Hanzo is overplayed imo, Olexa is more of an Air than Evil Character, and I don't like air lol. Ibuki gets Gorgeous Team, and I feel she can out Aggro any other Evil Character in the early game, aside Hanzo. When it comes to a string of attacks, Flare, Launcher, Breaker etc, she has the best chance to pass them. Plus she shares 2 symbols with Anti K', and I can Manifest on their turn rather early to tap problematic cards. Unnatural Grace is no Psycho Focus, but its good enough to run in her, also, I'm no so reliant on her ablitiy, and is also shares 2 symbols with her for Manifest Destiny.

No one really talked about Ibuki until she just won recently, so I think she is a good choice just because she is battle proven and overall, I think she is fun to play with. Thats what really is most important to me atm.

Unorthodox_Style said:

This is wat i think.

One. Take a look at her own agenda it is a card dat help ibuki alot.

Two. Wondering comic is bad for ibuki bcuz u feed ur oppenent momentum and which they can use as the cost of wondering comic second ability which can be played by anyone.

Does are the only two things i can tell you for now.

I tried Her Own Agenda, its a great card really good synergy with Ibuki, but she honestly doesn't need it. She already giving checks +3 and with Unnarutal Grace attacks are getting a +2, but really a plus +1. I mean what do you cut for it?

Wonderworld comic is just in their for the momentum for Dark Geo. Scott pointed this card out, and I think its really good and its a sleeper. After going over it I've to like this card more and more. Its 6 difficulty for 12 damage, plus it is harder to block against than a random big attack, because its 2 separate attacks. Also with R Flare its 23 damage, not to bad imo.

Standard attack string, R Flare, Launcher, K Breaker, Dark Geo, Multipule 1, (5 + 14 + 12 + 6 + 6 = 43) I know this is all ideal and hypothetical damage, but very possible. Is my opponent gonna have 5 cards in there hand to block those attacks as early as turn 2 or 3? Maybe, but maybe not.

Back on WWC, its an asset also which, survives through Hunger for Souls, but that might be irrelivant, I'm gonna try other things like Miserable Existence, since I can use Ibuki's effect and just R with it to prevent them getting the momentum, I'll get it in return.

Teric Aylor06gt said:

Unorthodox_Style said:

This is wat i think.

One. Take a look at her own agenda it is a card dat help ibuki alot.

Two. Wondering comic is bad for ibuki bcuz u feed ur oppenent momentum and which they can use as the cost of wondering comic second ability which can be played by anyone.

Does are the only two things i can tell you for now.

I tried Her Own Agenda, its a great card really good synergy with Ibuki, but she honestly doesn't need it. She already giving checks +3 and with Unnarutal Grace attacks are getting a +2, but really a plus +1. I mean what do you cut for it?

Wonderworld comic is just in their for the momentum for Dark Geo. Scott pointed this card out, and I think its really good and its a sleeper. After going over it I've to like this card more and more. Its 6 difficulty for 12 damage, plus it is harder to block against than a random big attack, because its 2 separate attacks. Also with R Flare its 23 damage, not to bad imo.

Standard attack string, R Flare, Launcher, K Breaker, Dark Geo, Multipule 1, (5 + 14 + 12 + 6 + 6 = 43) I know this is all ideal and hypothetical damage, but very possible. Is my opponent gonna have 5 cards in there hand to block those attacks as early as turn 2 or 3? Maybe, but maybe not.

Back on WWC, its an asset also which, survives through Hunger for Souls, but that might be irrelivant, I'm gonna try other things like Miserable Existence, since I can use Ibuki's effect and just R with it to prevent them getting the momentum, I'll get it in return.

How so? Are you including the 5 dmg from flayer? Because you say "its" twice referencing Dark Geo, then you say "its" is 23 dmg. If my math is correct (6+6) + 6 = 18

Launcher seems more effective being 19 dmg with flayer ( 5 + ( 7+7) = 19 And yes dark geo is "harder" to block because its 2 attacks but it is center and thus more easily partialed and nowadays there are tons of cards like holding ground, FoF, healer, etc that stop the multiple copy outright. Plus this card is the whole reason you said you are running WWG so if you pulled it you would free up that asset slot as well...speaking of assets, with all of them running rampat these days you could fill the slot with Gaishiki. Its usually 9-10 dmg and when its all you have, you can drop it on a nonkill turn to get rid of an opponents seal/owlface or whatever.

Just a thought. If dark geo works for you, cool. Just not for me.

Smazzurco said:

Teric Aylor06gt said:

Unorthodox_Style said:

This is wat i think.

One. Take a look at her own agenda it is a card dat help ibuki alot.

Two. Wondering comic is bad for ibuki bcuz u feed ur oppenent momentum and which they can use as the cost of wondering comic second ability which can be played by anyone.

Does are the only two things i can tell you for now.

I tried Her Own Agenda, its a great card really good synergy with Ibuki, but she honestly doesn't need it. She already giving checks +3 and with Unnarutal Grace attacks are getting a +2, but really a plus +1. I mean what do you cut for it?

Wonderworld comic is just in their for the momentum for Dark Geo. Scott pointed this card out, and I think its really good and its a sleeper. After going over it I've to like this card more and more. Its 6 difficulty for 12 damage, plus it is harder to block against than a random big attack, because its 2 separate attacks. Also with R Flare its 23 damage, not to bad imo.

Standard attack string, R Flare, Launcher, K Breaker, Dark Geo, Multipule 1, (5 + 14 + 12 + 6 + 6 = 43) I know this is all ideal and hypothetical damage, but very possible. Is my opponent gonna have 5 cards in there hand to block those attacks as early as turn 2 or 3? Maybe, but maybe not.

Back on WWC, its an asset also which, survives through Hunger for Souls, but that might be irrelivant, I'm gonna try other things like Miserable Existence, since I can use Ibuki's effect and just R with it to prevent them getting the momentum, I'll get it in return.

How so? Are you including the 5 dmg from flayer? Because you say "its" twice referencing Dark Geo, then you say "its" is 23 dmg. If my math is correct (6+6) + 6 = 18

Launcher seems more effective being 19 dmg with flayer ( 5 + ( 7+7) = 19 And yes dark geo is "harder" to block because its 2 attacks but it is center and thus more easily partialed and nowadays there are tons of cards like holding ground, FoF, healer, etc that stop the multiple copy outright. Plus this card is the whole reason you said you are running WWG so if you pulled it you would free up that asset slot as well...speaking of assets, with all of them running rampat these days you could fill the slot with Gaishiki. Its usually 9-10 dmg and when its all you have, you can drop it on a nonkill turn to get rid of an opponents seal/owlface or whatever.

Just a thought. If dark geo works for you, cool. Just not for me.

Clearly thats what is said, "Also with R Flare its 23 damage, not to bad imo" 5 + 6 + 6 + 6 = 23 right?

I understand Launcher is more effective, but your not always going to have Launcher, so why not run another attack that would work well with R Flare. I run both for more options, just a personal choice.

Plus I change WWC with Miserable Existence, since it has better synergy with Ibuki, I'm just testing both out atm, seeing how each do. I might end up splashing Chaos for LotM in the end, just depends how testing goes.

I like Gaishiki, just really not big on playing more than 3-4 two checks. I run Lotus and Oral for Owlface, and Defender gets Rev'ed.

Thanks for the ideas, I'll be testing til June 13th for the regionals, then getting ready for Nats.

Edit

Teric Aylor06gt said:

Unorthodox_Style said:

This is wat i think.

One. Take a look at her own agenda it is a card dat help ibuki alot.

Two. Wondering comic is bad for ibuki bcuz u feed ur oppenent momentum and which they can use as the cost of wondering comic second ability which can be played by anyone.

Does are the only two things i can tell you for now.

I tried Her Own Agenda, its a great card really good synergy with Ibuki, but she honestly doesn't need it. She already giving checks +3 and with Unnarutal Grace attacks are getting a +2, but really a plus +1. I mean what do you cut for it?

Wonderworld comic is just in their for the momentum for Dark Geo. Scott pointed this card out, and I think its really good and its a sleeper. After going over it I've to like this card more and more. Its 6 difficulty for 12 damage, plus it is harder to block against than a random big attack, because its 2 separate attacks. Also with R Flare its 23 damage, not to bad imo.

Standard attack string, R Flare, Launcher, K Breaker, Dark Geo, Multipule 1, (5 + 14 + 12 + 6 + 6 = 43) I know this is all ideal and hypothetical damage, but very possible. Is my opponent gonna have 5 cards in there hand to block those attacks as early as turn 2 or 3? Maybe, but maybe not.

Back on WWC, its an asset also which, survives through Hunger for Souls, but that might be irrelivant, I'm gonna try other things like Miserable Existence, since I can use Ibuki's effect and just R with it to prevent them getting the momentum, I'll get it in return.

To compare Unnatural Grace to Her own Agenda is comparing a 4/4 to a 2/5 a card that can only be used for attacks to a card that can be used for any thing even wen blocking, it has a ability to discard momentum again, and then again ur people who like to gain momentum and play sum mutilple attack it makes it easier to block them. Her own Agenda completly win on my own thought.

How are you going to keep on getting momentum for WWC u can already use bitter rivals.

Next Dark Geo is really unnessary bcuz R Flare into Launcher and then K breaker is enough to kill alot of people.

Unorthodox_Style said:

Teric Aylor06gt said:

Unorthodox_Style said:

This is wat i think.

One. Take a look at her own agenda it is a card dat help ibuki alot.

Two. Wondering comic is bad for ibuki bcuz u feed ur oppenent momentum and which they can use as the cost of wondering comic second ability which can be played by anyone.

Does are the only two things i can tell you for now.

I tried Her Own Agenda, its a great card really good synergy with Ibuki, but she honestly doesn't need it. She already giving checks +3 and with Unnarutal Grace attacks are getting a +2, but really a plus +1. I mean what do you cut for it?

Wonderworld comic is just in their for the momentum for Dark Geo. Scott pointed this card out, and I think its really good and its a sleeper. After going over it I've to like this card more and more. Its 6 difficulty for 12 damage, plus it is harder to block against than a random big attack, because its 2 separate attacks. Also with R Flare its 23 damage, not to bad imo.

Standard attack string, R Flare, Launcher, K Breaker, Dark Geo, Multipule 1, (5 + 14 + 12 + 6 + 6 = 43) I know this is all ideal and hypothetical damage, but very possible. Is my opponent gonna have 5 cards in there hand to block those attacks as early as turn 2 or 3? Maybe, but maybe not.

Back on WWC, its an asset also which, survives through Hunger for Souls, but that might be irrelivant, I'm gonna try other things like Miserable Existence, since I can use Ibuki's effect and just R with it to prevent them getting the momentum, I'll get it in return.

To compare Unnatural Grace to Her own Agenda is comparing a 4/4 to a 2/5 a card that can only be used for attacks to a card that can be used for any thing even wen blocking, it has a ability to discard momentum again, and then again ur people who like to gain momentum and play sum mutilple attack it makes it easier to block them. Her own Agenda completly win on my own thought.

How are you going to keep on getting momentum for WWC u can already use bitter rivals.

Next Dark Geo is really unnessary bcuz R Flare into Launcher and then K breaker is enough to kill alot of people.

I just like Unnatural Grace, simply beacuse it gives all my checks for attacks +1, Her Own Agenda is only the next control check right? I do like the second ability on HOA, I might try to play 3 of those.

WWC/Bitter Rivals? I don't understand.

Dark Geo was just a idea, I just wanted to try it out, simple as that. I ultimately chose Ichi no tachi beacuse of its utility.

Well all i can tell u right now is that there is a better draw power asset for dat deck and it will also work with u attacks even better. That asset u want to play has ability playable by both players the discards a momentum and change the attack zone. So very time u use that ability for a attack ur oppenent will change the attack zone to block ur attack.

Unorthodox_Style said:

Well all i can tell u right now is that there is a better draw power asset for dat deck and it will also work with u attacks even better. That asset u want to play has ability playable by both players the discards a momentum and change the attack zone. So very time u use that ability for a attack ur oppenent will change the attack zone to block ur attack.

See WWC was in there to gain the momentum, because evil's momentum gain is rather poor. Now Ichi no tachi is in the deck , so I really don't have to worry about momentum generation.

Thanks again for the input. :)

It doesnt give u momumtum

oh my bad i did not ready the whole first ability, hey try looking at path of the master for draw ability and other things dat it can do

I've got a Path of the Master based Ibuki. (Need to post it up at some point) When it works, it works really well, but I think a straight out rush Ibuki works better. Mine uses Sting like a Bee's Resource enhance to draw with Path (And get a lot of bonuses to controls), and uses Lord of the Makai (Two is optimal) for the momentum for it. It's a bit to combo dependant, but it's great when the machine runs like it's supposed to.

Although, the face on your opponent when you get a Powerful 10 Ancient Mariner is hilarious. :)

I don't understand why Unnatural Grace is in this deck...

dshaffer said:

Mine uses Sting like a Bee's Resource enhance to draw with Path (And get a lot of bonuses to controls), and uses Lord of the Makai (Two is optimal) for the momentum for it. It's a bit to combo dependant, but it's great when the machine runs like it's supposed to.

Wafflecopter said:

Jeez, yeah, I can see how that would work a little. Play a move. Get 2 momentum. My checks this turn get +1 and I draw a card. Oh did I draw a move? Play it, gain 2 momentum... 10 minutes later, play a move, Path of the Master E, +30 damage.

"Start my turn, discard two momentum with Sting, react with Path to draw. Repeat 3 more times. Oooh Look. Ura Maki Geri, Midnight Launcher, Poison Touch, and an Ancient Mariner. By my calculation, Ancient Mariner's going to have Powerful 10...more if you dont block the Maki Geri. GG? corazon.gif

Havoc said:

I don't understand why Unnatural Grace is in this deck...

Ah just want to try it out, seeing how it would work. I found that Hunger of Souls works rather well, since Ibuki can just cheat checks. Also I thought about splashing in Chaos, but I'm not quite sure yet.

Any thoughts?

No Billiard Player? I just remembered it. That card wins games...

Havoc said:

No Billiard Player? I just remembered it. That card wins games...

I like Billiard Player alot, I just haven't test it outside of a Chaos or Chaos/Evil build yet. I thought about cutting Georgeous Team to 2 and Billiard to 3, what do you think?