So Holocrons are an item that says in their write up are to the focus of a campaign or reward after many adventures. Yet the party could start with one at the beginning of the game as their "party resource".
I'm planning on testing this mechaninc, but I wanted to get some ideas on what folks are planning to do for their holocrons they introduce to the game.
It says the Holocron can grant a bevy of benefits, but not much is really stated explicity. Mostly in vague terms of powers granted. these are some of the questions rolling over in my mind as I consider giving such a polygon to a starting party.
- How much or how many talents can the Holocron provide?
- How are you reading the "grants a new Force Power" choice?
- How much of a Damage Bonus? Skill increase?
- Does the Holocron provide one skill as a Career skill ever (A Holocron of Knowledge (Xenology), for instance), or can it change based on the bearer's desires (maybe the Gatekeeper will instruct a variety of skills, just one at a time?)
- What's to prevent the players from "passing the cube" and only bearing it when they're buying up a skill, then passing it to another player?
Just trying to gauge what other testers are considering before I go willy-nilly. Or maybe that's the point, go willy-nilly and see how it flies.