I want to love Tycho...

By Khyros, in X-Wing

I just can't seem to find a build that even interests me that features him, especially one that wants to use his ability.

I still stand by my thought that an A wing needs two actions, previously this has come in terms of PTL, but now could be handled with EI. And with Tycho at PS8, it seems to me that he should have VI to put him at PS10 so he can actually hurt a phantom...

So, option 1 is PTL + VI for 28 points. This might end up being the best use of him, now you basically save 1 point and gain 2 PS (which used to not really matter much but now does). Not bad, but not great either.

Option 2 - Switch PTL for EI. This still comes in at 28 points, but now you can add EH, DD, MM, or Expose (or SL... but that doesn't seem useful imo) to him as well, but he can no longer turtle up with F+E.

2a - EH... This puts him at 30 points, for a PS10 2 attack ship with a great dial (no K turn) and Boost + BR (in that order). The best comparison would be Fel, a PS9 3 attack ship with a good dial (more limited due to stress), Boost + BR (in either order) + Focus, still for 30 points... Seems like Fel is pretty much better off regardless... Oh, and he can still F+E...

2b - DD... This brings him up to 31 points, but now he can do something that no other ship can: 1 turn, Boost, DD, for a total of 215 degrees rotation. And he can do it every turn. This could end up being useful as no one can keep up with him. But now you have 31 points that can easily be negated by a turret (same issue interceptors + phantoms face, except they can actually hurt said turret)... Worth trying, but the remaining 69 points would have to be a relatively hard counter to turrets.

2c - MM... 31 points for a focus on steroids... Pass

2d - Expose 32 points... This is actually intriguing at first... But on second look, not so much. And then again on 3rd look, not too bad. You move last, and take a focus, at which point, you can decide whether anyone is going to shoot at you or not, if not, you expose for that 3rd die. Not too bad, right? But you're then paying 7 points for Expose, and it's indeed the full 7 points because when you don't use it, there's no second action that you can take in its place. Though when you compare against an X wing, specifically Porkins (since you're not paying for his ability)... He would be 29 points for a PS10, and then 4 more for EU... so... 33 points. And the trade off would be 1 hull + 4k turn vs. 1 turn + evade action... This could actually be worth investigating

2e - 30 point Cracken with a better dial that's negated by having to fly in formation. Pass.

So, does anyone else have any suggestions on what to do with Tycho? Obviously if we drop VI, there's more than you can do with him, but I think in today's meta, PS10 is worth quite a bit over PS8.

Tycho plus PTL plus Outmaneuver: counters his low damage.

Tycho plus PTL plus Daredevil plus Experimental Interface: The slipperiest ship in the Rebel fleet. Take a 1-turn, boost, use Interface to do another 1-turn through Daredevil, and then PTL to Focus, TL or evade.

U-turn Tycho FTW!!!!!

Tycho+ test pilot+ ptl + vi+ proton rockets.

The perfect phantom hunter.

Tycho+ test pilot+ ptl + vi+ proton rockets.

The perfect phantom hunter.

So you've designed a male pilot that hunts female pilots and at no point did you stop and question your actions...

Tycho+ test pilot+ ptl + vi+ proton rockets.

The perfect phantom hunter.

So you've designed a male pilot that hunts female pilots and at no point did you stop and question your actions...

Yeah, just go to a bar...

Sadly Tycho gets wrecked as hard as Phantoms by Decimator+Gunner+Vader so once wave 5 hits there isn't going to be room for him.

Tycho plus PTL plus Outmaneuver: counters his low damage.

Tycho plus PTL plus Daredevil plus Experimental Interface: The slipperiest ship in the Rebel fleet. Take a 1-turn, boost, use Interface to do another 1-turn through Daredevil, and then PTL to Focus, TL or evade.

You will run out of stress tokens pretty fast.

Edited by Rumar

Tycho plus PTL plus Outmaneuver: counters his low damage.

Tycho plus PTL plus Daredevil plus Experimental Interface: The slipperiest ship in the Rebel fleet. Take a 1-turn, boost, use Interface to do another 1-turn through Daredevil, and then PTL to Focus, TL or evade.

Correct me if I'm wrong but if you use Experimental interface with Daredevil, you will get two stress tokens. Then you can't take an action anymore, PTL or not.

Correct.

I think in another thread someone did a step by step showing why you cant do it.

Tycho plus PTL plus Outmaneuver: counters his low damage.

Tycho plus PTL plus Daredevil plus Experimental Interface: The slipperiest ship in the Rebel fleet. Take a 1-turn, boost, use Interface to do another 1-turn through Daredevil, and then PTL to Focus, TL or evade.

Right, there are lots of options for him if you drop VI. But then you're left with a 30+ point ship that can't even pretend to handle Fel or Whisper or Echo. Have you actually had any success with this? There are several interesting builds around double EPTs, especially ones that only Tycho can take (due to stress free living):

EH

DD
Opp

PTL

EI

PTL and EI can provide up to 3 actions, (in almost any order) assuming one is from a card. Opportunist probably isn't the best use on him though, unless he's paired with Wes (which would actually be an interesting combo).

Tycho plus PTL plus Outmaneuver: counters his low damage.

Tycho plus PTL plus Daredevil plus Experimental Interface: The slipperiest ship in the Rebel fleet. Take a 1-turn, boost, use Interface to do another 1-turn through Daredevil, and then PTL to Focus, TL or evade.

Correct me if I'm wrong but if you use Experimental interface with Daredevil, you will get two stress tokens. Then you can't take an action anymore, PTL or not.

Correct.

I think in another thread someone did a step by step showing why you cant do it.

Why can't Tycho do it? I understand why anyone else couldn't do it, but he shouldn't have a problem, seeing as he can do actions while stressed, and nowhere on EI or PTL does it say anything about "when you have no stress tokens" or anything of the sort.

Tycho plus PTL plus Outmaneuver: counters his low damage.

Tycho plus PTL plus Daredevil plus Experimental Interface: The slipperiest ship in the Rebel fleet. Take a 1-turn, boost, use Interface to do another 1-turn through Daredevil, and then PTL to Focus, TL or evade.

Correct me if I'm wrong but if you use Experimental interface with Daredevil, you will get two stress tokens. Then you can't take an action anymore, PTL or not.

Correct.

I think in another thread someone did a step by step showing why you cant do it.

Why can't Tycho do it? I understand why anyone else couldn't do it, but he shouldn't have a problem, seeing as he can do actions while stressed, and nowhere on EI or PTL does it say anything about "when you have no stress tokens" or anything of the sort.

You are correct. Tycho can do it. He will never be able to immelmann, but he never has to.

Tycho+PTL+outmaneuver. He is very deadly especially against B-wings and large ships.

If you set up Tycho with EI & PTL, just order a 55-gallon drum of stress tokens.

On an unrelated note, Tycho once told me that they taste like chicken...

Tycho+ test pilot+ ptl + vi+ proton rockets.

The perfect phantom hunter.

So you've designed a male pilot that hunts female pilots and at no point did you stop and question your actions...

Looks more like designing a ship to hunt another type of ship, if you ask me.

I used Outmaneuver today and I doubt I'll ever run a flanker without it from now on, unless it's to run PTL. I was having a fun game, so I used OM on Vader, but that was quite deadly. He wasted Salm at maximum range with lasers, then wrecked Tycho with a Concussion Missile. If Tycho had OM instead of PTL, he probably wouldn't have survived to be the last Rebel ship, but I guess that's what Test Pilot is for.

But yeah, Outmaneuver is great.

I have two favorite Tycho builds: Both have Test Pilot, PTL, Hull Upgrade and Proton Rockets. Then I add in either Outmaneuver or Daredevil. I've also been considering using Elusiveness to make him even more obnoxious.

Several things:

With the daredevil build, I just use a d20 to count stress.

Hull upgrade on an A-wing is a game-changer. The difference in survivability is stupid-good.

Proton Rockets are going to make it really, really hard for me to not run 4x GSP/PTL/PR for, like, ever... The weakness of the A-wing has always been it's lack of firepower. As soon as Rebel Aces drops, though, A-wings are going to be flat-out, murderous bastards. Best dial in the game, some of the best defense in the game, and they can drop a 5-dice, focussed attack? Potentially with Outmaneuver? Oh, my, yes... Once you've dropped four rockets on an enemy squadron, the 2 attack dice should have little problem mopping up whatever's left.

A-wings are just stupid-fun to fly. That they're one of the best-painted ships right out of the box don't hurt, either.

Edited by CatPeeler

Tycho is amazing. Tycho + PtL + Pred + CR + ATP

or substitute Pred with VI or Outmaneuver

Herm... I might have to drop VI then and try a few of these other ones... Though I feel like if I'm not running VI, I'd be better off with Jake.

With Rebel Aces there'll be an ocean of options for him. Up to this point I've run him with PtL, Homing Missiles, SD.

PtL + SD has made many opponents incredibly frustrated due to being completely unable to hit my A-wings. Went up with three A-wings against Boba and Kath, the Firesprays were unable to land a single primary weapon attack the entire game.

When Rebel Aces arrive I want to run him with PtL, PR and SD as a basis and then experiment with various upgrades. Outmaneuver, after wave 5 Lone Wolf, then perhaps switch SD for EI and try EH or DD.

EI and Squad Leader anyone? Take two actions and give an action to a squadmate. ;)

If you're scared of phantoms:

Tycho +VI + Daredevil + Experimental Interface + Proton Rocket

If you're not a chicken:

Tycho +Outmaneuver + Daredevil + Experimental Interface + Refit

Edited by Gather