I thought it might be useful to create a list of npcs usable by other GMs in their games. To that end I present here the Inquisitor my players are working under at the outset of their campaign. Please feel free to comment and/or add NPCs of your own.
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Name
: Castiel Rugere
Age
: 74
Appears
: Approximately 30
Title
: Inquisitor
Affiliation
: Borderline Radical
Description
: Castiel strikes an impressive profile, approximately 5'10'' in height he is a lithe figure perpetually dressed in the finest fashions - from his silk shirts, crushed velvet jackets and rich lace cuffs, to the treated suede cape that drapes his left shoulder. Fair skinned, the second thing that most people notice - after his grace and flair - is the metalic plate that covers the upper side of his right face, from cheekbone to hair line. At the center of this plate, where his eye should be, protrudes a segmented metal tube which extends gracefully to an exquisitely detailed skull mold which caps that same shoulder. This mold houses a sensitorum which collects information from his surroundings; air disturbances, heat patters, odors, inconsistent patterns, and translates them into a visually independant layout of his surroundings which feeds directly into his brain. With a momentary effort Castiel can switch his perceptions to accept this input, allowing him to perceive camoflauged, invisible or hidden objects/individuals within 30 feet. This effect must be activated, however, and trumps his normal vision, so it is not always on.
Castiel walks with the assistance of a flat topped cane, compensating for the wooden peg that makes up the lower half of his right leg. Though he could have the piece replaced, the Inquisitor has grown fond of the romantic image it gives him and so maintains its use in most circumstances. Should he need to, however, the peg can be removed and replaced with a temporary prosthesis - the discomfort of which he'll complain about to anyone who'll listen. The cane itself houses a concealed blade, two and a half feet in length, composed of a reinforced psy-active crystal - allowing him to combat intangible or spirit/warp entities.
Unlike many Inquisitors, Castiel had only a minimum of psy tallent ... enough to empower his weapon and give him near instinctual shreads of insight, like something of a 'sixth sense'.
Personality : Castiel is something of a fop, there can be no doubt, but anyone who takes that to mean he is weak will quickly find themselves at the disadvantage. Typically the Inquisitor deals in missions requiring subterfuge and charm, prefering to work the upper classes in an effort to uncover the supporters of heretical cults and activities; believing that without their financers the organizations will weaken and in many cases die. To this end he is most likely to employ assassins, scum and characters with a background in white collar or confidence crimes. He does, however, understand that sometimes a heavy hand is needed, so will almost always have one or two toughs available for backup.
The Inquisitor is known for his tastes in all fine things and as such is very tollerant of his operatives fetishes and needs. So long as one of his agents is not being overtly heretical or heinously amoral, he is likely to overlook minor indiscretions. This open mindedness also allows him to work with both puritanical and radical factions with minimal distress ... though it must be noted that neither side truly trusts his 'fence sitting', and occasionally that mistrust puts his people in jeapordy.