Converting a D6 Character - Please Help

By GM Hooly, in Star Wars: Age of Rebellion RPG

Hey All,

After 13 years since running my Star Wars Campaign: The Moon Swing Chronicles, my players are asking me to start it again using the new rules. I have EVERYTHING that has come out thus far, and am looking for some assistance in converting the characters, or at least getting some assistance. Now that Force and Destiny BETA is out, I though I'd start at the hardest end of the scale, and convert the Jedi-Wanna-Be character. So for those not familiar with the old WEG D6, this might be a little odd looking:

Type: Rebel Commando
DEXTERITY 3D+2
Blaster 5D, Blaster: Blaster Rifle 5D+2, Dodge 5D+2, Grenade 4D+1, Lightsaber 5D+1, Melee Combat 4D, Running 4D, Thrown Weapons 4D

KNOWLEDGE 2D
Alien Species 2D+2, Bureaucracy 3D+1, Cultures 3D+1, Languages 3D+1, Planetary Systems 2D+2, Scholar: Jedi Lore 5D+1, Streetwise 3D, Survival 3D+2, Willpower 4D
MECHANICAL 2D+2

Astrogation 3D+1, Communications 4D, Repulsorlift Operation 4D, Sailed Nautical Vessel Operation 3D, Sensors 3D+2, Starship Shields 3D+2, Swoop Operation 3D

PERCEPTION 3D
Command 3D+2, Con 3D+1, Persuasion 3D+1, Search 3D+2, Sneak 4D

STRENGTH 3D+2
Climbing/Jumping 4D+2, Stamina 4D
TECHNICAL 3D
Blaster Repair 3D+2, Computer Programming/Repair 5D+1, Demolition 4D+1, Lightsaber Construction/Repair 3D+2, Security 5D

Special Abilities:

Special Abilities:
Force Skills: Control: 4D, Sense: 4D+1, Alter: 3D
Control: Absorb/Dissipate Energy, Concentration, Enhance Attribute, Force Jump, Remain Conscious
Sense: Combat Sense, Danger Sense, Life Detection, Life Sense, Receptive Telepathy, Sense Force
Alter: Force Push, Telekinesis
Control + Sense: Farseeing, Lightsaber Combat, Projective Telepathy
Sense + Alter: Dim Another’s Senses
Control + Sense + Alter: Affect Mind

This character is Force Sensitive
Force Points: 8
Character Points: 5
Move: 10
Equipment: BlasTech DL-44 (5D), Merr-Sonn DEMP Pistol (4D), Thermal Detonator, Comlink, SoroSuub Mini SecKit (+1D to security rolls), Syntherope with grappling hook, Lightsaber (of own construction)

Any takers to help out an old timer like me?

I've got some stuff to get done before midnight so I cant take a swing at the actual conversion myself tonight. However, you might find this thread of some help: My D6 to FFG conversion process!

And if nobody has looked by tomorrow, I'll take a crack at it.

You're asking the wrong question. You shouldn't be thinking in terms of converting, you should be thinking in terms of modeling.

The two rules systems are completely different and run on completely different mechanics. Designing any sort of meaningful conversion guide is probably impossible. Any attempt is likely to create as many conversion problems as it solves.

There's really only one way to "convert" between two significantly different systems, and that's to not attempt to convert at all. Instead, you simply have to rebuild everything from the ground up in the new system, using the old system as, at most, a "thematic" and "narrative" guideline.

So if you wanted to transfer an old character, for instance, it would be a waste of time to try to "convert" him. Instead, you should simply study the old character and look at how he functioned in the old system, how it "felt" to play him, and so forth. Then, starting from scratch, create a brand new character in the new system with an eye to modeling the old character as best you can. The goal is not to convert the old character (that's impossible), but simply to create a new one that captures the "spirit" of the original.

Moreover, you need to recognise that there will be numerous differences, both great and small, between the old and the new (e.g. the loss of an ability he used to have, or the acquisition of an entirely new ability he never had before); and simply accept that this is an unavoidable side-effect of moving between two completely unrelated and incompatible systems.

Sounds like a Brawn/Agility stunt Commando with the Force-Sensitive Emergent spec and powers from EotE/AoR.

Agree with Chortles; we have a PC like this, kind of like a Mass Effect Vanguard (our Alliance utilises their Force-sensitives as military assets...)

I would strongly suggest not trying to get an exact match on every single power and skill, however. The games are different, and not everything ports over perfectly.

When converting between any two systems, it's better to go with a feel and theme than get tied up in knots trying to replicate things exactly.

Edited by Maelora

Agree with Chot and Melora.

Easiest way to confront this is to determine your core concept and theme and determine your point level. D6 and FFG are sufficiently loose that you can convert pretty easily by just rebuilding.

If anything the biggest hurdle you'll face is the force section simply because not only does it work quite differently but it's a bit better balanced and some of the force power you have don't exactly exist in the new system yet.

MoonSwing,

I love the old WEG version and played tons of it. I am just getting into the FFG version. Since you got alot of advice and not any examples, I thought I would post some ideas for you. At the very least, by posting some stats, people will take the effort to disagree and provide even more guidance :) Please excuse my spelling. For what it is worth...

Brawn 3 - capable, not 4 because you have no breadth of strength skills
Agility 3 - capable, not 4 because dexterity and mechanical skills have minimal development
Intelligence 3 - appears to be a focus on technical skills and wide variety of knowledge skills
Cunning 2 - sharp but minimal related skill development
Willpower 3 - soldier and wanna be jedi, significant willpower skill advancement
Presence 2 - likeable but minimal interpersonal skill development

Choose any Career Spec that gets you the below skills with the least amount of effort. I would look at the Age of Rebellion specs. Maybe Infiltrator.
Second Spec: Force Sensitive Emergent

Computers 2
Discipline 1 (compliments the Willpower of 3)
Knowledge(Lore) 2 (that Jedi knowledge and random Galaxy facts)
Lightsaber 1 (I think you will get resonable results with the 3 Brawn and this, but raise to 2 if you like. I see it on the bubble)
Mechanics 1
Pilot(Planetary) 1
Ranged Light 1
Ranged Heavy 1 (could go to 2)
Skulldudgery 2 (for security focus)
Stealth 1
Streetwise 1
Survival 1

Force Rating 2 - the WEG force attributes are high enough to be reliable for small to modest efforts. This lets you commit a die for regular force acrobatics.

These force powers cover most of your bases. I see your character will have to dump a bunch of XP in this category to match the breadth of powers your WEG version had. You will have to decide which upgrades you want.

Move (need at least the attack upgrade)
Influence (will want to upgrade)
Enhance (get the resiliance, brawn, horizontal + vertical jump upgrades)
Sense (will want the combat related upgrades)

I don't believe Telepathy is well represented yet, but Sense or Influence can stand in a pinch.

Aki

I find that the same rule about guesstimating the concept applies when it comes to the Force, hence my recommendation of the Force-Sensitive Emergent (not least because it's in the AoR book).

Thanks all for the advice. I have been gaming for about 30 years now, and totally agree that some systems just don't convert. D6 to RCR didn't work either. Even RCR to SAGA had its problems. Its all about look and feel, and I think Aki has some very good points.

I'm interested to see Desslok's version.

I too will have a crack and see how I go knowing the character very well.

I also have the question about telepathy. It seems to be a glaring omission of FFG's behalf.

I also have the question about telepathy. It seems to be a glaring omission of FFG's behalf.

Been having trouble with it in another thread. Receptive telepathy is sort of covered in sense.

Remember this game set is new, so telepathy proper might just be something for a supplement down the road.

Thanks all for the advice. I have been gaming for about 30 years now, and totally agree that some systems just don't convert. D6 to RCR didn't work either. Even RCR to SAGA had its problems. Its all about look and feel, and I think Aki has some very good points.

I'm interested to see Desslok's version.

I too will have a crack and see how I go knowing the character very well.

howJedi wannabe

EDIT: Gender pronouns on OP's correction.

Edited by Chortles

I should point out that "he" is a "she":

CHARACTER: Tanlee Delentres

Edited by MoonSwingChronicles

She's got a bit of leadership as well as the fighting, so I'm kind of leaning towards Hired Gun -> Mercenary for a starter. Gimme a couple of hours and I see if the numbers match up. . . .

***EDIT***

Okay, here's at least the basics

Brawn: 3

Agility: 3

Intellect: 3

Cunning: 2

Willpower: 2 (perhaps 3)

Presence: 2

I'm on the fence about going with one more rank in willpower. You don't have a lot of WILL skills that could benefit, but she did originaly have a good die code under the D6 willpower.

Ranged Light - 3

Ranged heavy - 2

Lightsaber - 3

Melee - 2

Astrogation - 1

Athletics - 1 (although with a Jedi I might go one more higher)

Computers - 4

Charm - 1

Core Worlds - 2 (or Outer Rim Worlds, depending on what suits the character)

Deception - 1

Education - 1

Lore - 2

Leadership - 1

Mechanics - 3

Perception - 1

Piloting (Planetary) - 3

Resilience - 2

Skullduggery - 2 (I went with this for security over computers, since we already have computers well covered)

Streetwise - 1

Stealth - 2

Survival - 1

Xenology - 1

As far as talents goes, those are really up to personal taste - but I would probably go with all the 5 and 10 point tier talents and Natural Marksman in the 15.

As for as the Jedi aspect goes, I haven't played around with the Force long enough to get comfortable with it - so I wont go too far down that road. However at a glance, I'd probably go with the Emergent as the gateway to the Force and then season to personal playing style.

Edited by Desslok