Fat chewie just got worse!

By Knucklesamwich, in X-Wing

I just got done trying out my new Decimator and outrider. I usually play imps but I wanted to try a combo I thought about a while back. I decided to run Leebo flying the outrider with Chewie in the falcon with C-3PO/PTL/Lando. If you thought the falcon was tough before wait till you see what lando crew does for it! Near the end of the game I had whisper on Chewie's tail at range 1. I used lando's action and got 2 evades. I then PTL to evade with the falcon title. I also rolled one evade. Out of 5 dice Chewie took one hit. Chewie then landed a direct hit and ended whispers fun. I must have evaded 8-10 hits with the lando+c-3po combo. I fear that the new fat chewie is going to be even more dominant.

The sky is not falling.

1) Lando requires a lot of luck. If you get lucky with double evades he's awesome, but he can just as easily give you focus tokens (which are much more difficult to convert into evade results) or nothing at all.

2) Stress makes you predictable. One of the biggest advantages of the Falcon is how the combination of the amazing maneuver dial and 360* turret allows you to fly defensively and dodge concentrated fire. Taking a stress token every turn means throwing away that advantage and being committed to very predictable maneuvers.

3) Your offense sucks. No gunner, no predator/marksmanship. Your only chance to modify dice is getting a focus token from Lando. So your Falcon is going to be on the table for a long time, but it isn't going to be contributing much damage while it's there. That hit you got on Whisper was just lucky dice, not something you can expect to see very often.

I dub Thee Chewie the Hutt, and Solo the Hutt because he will be there too.

I'm sure someone else has done the math before but the odds are very sketchy, you are just as likely to roll 2 blanks and get nothing as you are for rolling 2 evades, heck there's a 67% chance that you will roll at least 1 blank and only get 1 focus or evade anyway.

Too risky considering it costs the same as recon specialist, had Lando cost as much as Han Crew (2 points) I would consider it but at 3 it's too much

The sky is not falling.1) Lando requires a lot of luck. If you get lucky with double evades he's awesome, but he can just as easily give you focus tokens (which are much more difficult to convert into evade results) or nothing at all.

What is very likely is that when combined with 3PO and the falcon title, the falcon will usually shrug at least three hits per round, but there is potential for more.

Bottom line is this is not a ship that can be left to the end in a 1v1. Action denial (through blocking, adding additional stress, Jax, etc..) will be the key to defeating it quickly. I'll also point out that offense can be increased through predator and you can still get the PTL with experimental interface. More expensive, but more lethal. I wish I could take credit for that variationbut I faced it last weekend. Abaht had four or five turns to get two remaining hull on this Chewie build, but I only got one before he finally took me down.

Edited by AlexW

Here are the probabilities for Lando:

  • 2 blanks - 14%
  • 1 focus, 1 blank - 19%
  • 2 focus - 6%
  • 1 evade, 1 blank - 28%
  • 2 evades -14%
  • 1 focus, 1 evade -19%
Edited by Modery

Edit: I'm an idiot. Pretend this post never existed.

Edited by iPeregrine

Here are the probabilities for Lando:

Which are not correct. I don't know how you're getting these, but it's impossible for "1 evade, 1 blank" and "1 evade, 1 focus" to be different. If you assume one die rolls an evade the chances of a focus and a blank are exactly equal because each die has two blanks and two eyes. And if you're making an error here you're probably making similar mistakes in the other calculations.

Green dice have three blanks, not two. Reds have only two blanks but that is because they have a crit. His/her percentages are approximately correct.

Bottom line is this is not a ship that can be left to the end in a 1v1.

Sure, but how exactly are you getting to a 1v1? You've spent 50+ points on a ship with less firepower than a rookie x-wing, which means one of two things will happen:

1) Your opponent focuses on Chewie early and has the damage to overwhelm your tank.

or

2) Your opponent slaughters the escorts while Chewie does very little to support them, and you go into endgame with a lot more than one enemy ship to deal with and no real hope of taking them down.

Green dice have three blanks, not two. Reds have only two blanks but that is because they have a crit. His/her percentages are approximately correct.

Well that was a stupid mistake. Lesson here: don't try to do math at late-o-clock at night.

Edited by iPeregrine

Here are the probabilities for Lando:

  • 2 blanks - 14%
  • 1 focus, 1 blank - 19%
  • 2 focus - 6%
  • 1 evade, 1 blank - 28%
  • 2 evades -14%
  • 1 focus, 1 evade -19%

Thanks for running the numbers.

That doesn't actually seem so bad of a card, but you do have to want to play on the risk-prone side of things. That's perfectly awesome for a Lando crew card.

Thanks for running the numbers.

That doesn't actually seem so bad of a card, but you do have to want to play on the risk-prone side of things. That's perfectly awesome for a Lando crew card.

It's pretty good actually. Look at it this way: Lando is like rolling an attack die. If you get a crit you lose your action. If you roll an eye or a blank you get an action, but you don't get to pick which one. If you roll a hit you get two actions, but don't get to pick which ones. If you assume that you have no strong preference between focus tokens and evade tokens you're averaging 1.25 tokens per action spent. IOW, you gain 25% more actions per turn in exchange for some extra randomness.

The real problem with Lando is that he takes up a crew slot and there are so many other important crew members. Gunner is a massive firepower increase, C-3P0 (usually) gives you 3/8 of an action for zero actions spent, etc.

Edited by iPeregrine

I'm looking forward to running Lando on the Moldy Crow.

Evade results are moderately reliable, and you'll be able to stockpile focus basically as normal.

Yah, that combo sounds incredibly annoying.

This is reason #99 why every imperial list needs Rebel Captive or Tactician.

Yah, that combo sounds incredibly annoying.

This is reason #99 why every imperial list needs Rebel Captive or Tactician.

As mentioned upthread, you can instead run Chewie + Predator + Threepio + Lando + Experimental Interface + Millennium Falcon, but that's a full 55 points, which constrains your escort choices narrowly. And, just like the OP's build, it's shut down by Flechette Torpedoes, Tactician, Rebel Captive, R3-A2, Imperial Kath + Marksmanship, and probably something else I'm not thinking of.

Edited by Vorpal Sword

"Leebo" + Lone Wolf + Heavy Laser Cannon + Outrider (48)

Chewbacca + Push the Limit + C-3PO + Lando Calrissian + Millennium Falcon (52)

It's an interesting build. I've been having reasonable success with the dual flying saucers. I opted to go with Dash in the Outrider w/ Veteran Instincts. It leaves Phantom players with a tough choice, do they want to move last or shoot first. I worry that the obese chewy not having enough punch, and Leebo not being able to outmaneuver enough to effectively use the HLC on a swivel. I do like the build and think it could be fun to play. Here is the Dinner plates for two list I've been playing around with

Chewbacca + C-3PO + Gunner + Millennium Falcon (51)

Dash Rendar + Veteran Instincts + Heavy Laser Cannon + Outrider (49)

You could always add Jan Ors crew to Leebo, so every time Chewy uses Lando, you're getting evade tokens. That solves the problem of Lando being unreliable and overall increases the tankiness of the list.

You could always add Jan Ors crew to Leebo, so every time Chewy uses Lando, you're getting evade tokens. That solves the problem of Lando being unreliable and overall increases the tankiness of the list.

True--but that means giving up Lone Wolf, which means getting that reliability out of Lando requires a further diminution of your offense.

I don't see a big downside to it. When I play my falcon I have it in there to be a giant target. So for me push the limit has never been a hindrance. If I take the one green maneuvers then I know I am always going to have a shot on the ship that I want to shoot because I am staying in close range to it every turn. The falcon still gets to have target lock so I don't really see that I'm wasting him if I have a target lock and focus when I'm firing. The nice thing about the Lando and push the limit combo is that if I do get at least one focus from Lando then I am free to target lock or evade or do no extra action at all if I am afraid about stress that turn. If stress squads become more prevalent then it will be a problem but so far I am not seeing those.

You could always add Jan Ors crew to Leebo, so every time Chewy uses Lando, you're getting evade tokens. That solves the problem of Lando being unreliable and overall increases the tankiness of the list.

There could be something there.

"Leebo" + Heavy Laser Cannon + Jan Ors + Outrider (48)

Chewbacca + Recon Specialist + C-3PO (48)

That leaves you at 96 points, 2 evades on Chewy, and no stress to keep the ships flying free. What to spend those 4 points on?

Replace Lando with the Jan crew and you have a reliable 3 evades a turn (with PTL) instead of relying on luck.

You could always add Jan Ors crew to Leebo, so every time Chewy uses Lando, you're getting evade tokens. That solves the problem of Lando being unreliable and overall increases the tankiness of the list.

There could be something there.

"Leebo" + Heavy Laser Cannon + Jan Ors + Outrider (48)

Chewbacca + Recon Specialist + C-3PO (48)

That leaves you at 96 points, 2 evades on Chewy, and no stress to keep the ships flying free. What to spend those 4 points on?

Change Leebo to Dash and give Chewy VI (or some 2pt EPT)?

Give Leebo Boost or PTL?

I think given that you havent used either the EPT or MOD slot on either pilot you actually have a lot of decent options.

I don't see a big downside to it. When I play my falcon I have it in there to be a giant target. So for me push the limit has never been a hindrance. If I take the one green maneuvers then I know I am always going to have a shot on the ship that I want to shoot because I am staying in close range to it every turn. The falcon still gets to have target lock so I don't really see that I'm wasting him if I have a target lock and focus when I'm firing. The nice thing about the Lando and push the limit combo is that if I do get at least one focus from Lando then I am free to target lock or evade or do no extra action at all if I am afraid about stress that turn. If stress squads become more prevalent then it will be a problem but so far I am not seeing those.

It's the fear of Rebel Captive and Tactician that makes me think twice about relying on stress mechanics and action heavy ships. But, that is how this game works, introduce a mechanic, introduce a counter, hope that your list can deal with thay counter.

In fact, Leebo shooting before Chewy is a pretty good solution. As long as Leebo shoots the Rebel Captive target first, should be no problem.

Yah, that combo sounds incredibly annoying.

This is reason #99 why every imperial list needs Rebel Captive or Tactician.

IPeregrine is, for the most part, nailing it here. It's an incredibly annoying combo when it works; when it doesn't, which is about 40% of the time, it's a Fat Chewie that doesn't really have offense.

As mentioned upthread, you can instead run Chewie + Predator + Threepio + Lando + Experimental Interface + Millennium Falcon, but that's a full 55 points, which constrains your escort choices narrowly. And, just like the OP's build, it's shut down by Flechette Torpedoes, Tactician, Rebel Captive, R3-A2, Imperial Kath + Marksmanship, and probably something else I'm not thinking of.

Bottom line is this is not a ship that can be left to the end in a 1v1.

Sure, but how exactly are you getting to a 1v1? You've spent 50+ points on a ship with less firepower than a rookie x-wing, which means one of two things will happen:

1) Your opponent focuses on Chewie early and has the damage to overwhelm your tank.

or

2) Your opponent slaughters the escorts while Chewie does very little to support them, and you go into endgame with a lot more than one enemy ship to deal with and no real hope of taking them down.

I'm not sure how a turreted weapon with three attack dice has less firepower than a rookie X-wing, especially with Predator added.

The reason I got to a 1v1 was mostly because I had the choice of taking on an HCL Outrider 2400 or Chewie. Since it was a first against both builds for me, I thought the 2400 would go down faster than it did and assumed that Chewie's limited firepower would be manageable after that. I was wrong about the 2400 but still had a pair ships left against a damaged Chewie, but by the time I got him down to two hull, he had taken out the other ship I had and, as I said, could only get one more damage through on 5 more attacks (with very good rolling). There were two times I rolled three hits but I didn't even really need to since Chewie had three potential evades.

Don't get me wrong, it was all a near thing and a close game, so I'm not saying it's the new unbeatable list, but I think it's going to be a very good combo.

Yah, that combo sounds incredibly annoying.

This is reason #99 why every imperial list needs Rebel Captive or Tactician.

IPeregrine is, for the most part, nailing it here. It's an incredibly annoying combo when it works; when it doesn't, which is about 40% of the time, it's a Fat Chewie that doesn't really have offense.

As mentioned upthread, you can instead run Chewie + Predator + Threepio + Lando + Experimental Interface + Millennium Falcon, but that's a full 55 points, which constrains your escort choices narrowly. And, just like the OP's build, it's shut down by Flechette Torpedoes, Tactician, Rebel Captive, R3-A2, Imperial Kath + Marksmanship, and probably something else I'm not thinking of.

Vorpal, where are you getting that it doesn't work 40% of the time? I assume you're counting any option that doesn't include an evade on Lando?

I'd argue that even rolling a focus has a decent chance to turn into an evade anyway, especially when multiple ships are shooting at you, and if it doesn't, it increases your offense, which is the one weakness of the build.

As I mentioned above, I think 45 points is plenty for effective escorts (builds with 3P0 and gunner are only one point cheaper) in the current meta.

I agree that there are a lot of options for counters, and I think it will be interesting to see if it drives the meta.

Edited by AlexW