So, I've been tinkering on this list more and ran this tonight:
Dash Rendar (36)
Push the Limit (3)
Heavy Laser Cannon (7)
Han Solo (2)
Engine Upgrade (4)
Outrider (5)
Prototype Pilot (17)
Chardaan Refit (-2)
Jake Farrell (24)
Push the Limit (3)
Chardaan Refit (-2)
Predator (3)
A-Wing Test Pilot (0)
Total: 100
View in Yet Another Squad Builder
As with my previous attempt, Dash is here to go places the opponent can't predict. He's extremely wily, able to outfly basically anything lower PS than he is without issue. Even if he's stressed, being able to do a 2 forward (often onto and asteroid), then a boost and barrel roll gets him out of arcs reliably. With 4 attack dice at range 2-3 in all directions (with no range 3 bonus), Dash is a serious threat. Couple this with Han Solo, and you get consistent damage.
The Green Squad with Predator has been dropped to a Prototype. This is an excellent 15 points. It's hardy and takes a surprising amount of fire before it goes down. Plus, if they are going after it, they aren't shooting at the serious threats in the list. It's a great lure, blocker, and extra damage depending on how it's played.
Finally, I took Jake Farrell for a spin and he is everything I hoped for. He's the Rebel version of Soontir. Able to boost, barrel roll, and focus every round, he can arc dance with the best of them. Add in Predator and he effectively has permanent target lock.
Ran the list twice tonight. Once against an Echo list (Echo + VI + ACD + FCS, OGP + Tactician, Bounty Hunter + HLC) and once against a 4 ship rebel (Red Squad, Tarn + R7, Cracken + Cluster Missiles + Predator, Rebel Operative + Blaster Turret + Recon Specialist + Moldy Crow). It did well, but I found two weaknesses. PS, and Han Solo. The former was a minor issue. I think I should drop Predator on Jake in favor of VI, freeing up a couple points. Han Solo actually was a handicap for me. It meant that I TLed when I should have focused or just kept moving. I didn't use his ability much. As great as that card it, I don't think it works here.
Instead, I'm thinking the list should look something like this:
Dash Rendar (36)
Push the Limit (3)
Heavy Laser Cannon (7)
Kyle Katarn (3)
Engine Upgrade (4)
Outrider (5)
Prototype Pilot (17)
Chardaan Refit (-2)
Jake Farrell (24)
Push the Limit (3)
Chardaan Refit (-2)
Veteran Instincts (1)
A-Wing Test Pilot (0)
Total: 99
View in Yet Another Squad Builder
Jake now acts at PS9 (though I'm tempted to drop VI for Lone Wolf). Further, since I'm always clearing stress off Dash anyway, I might as well get the free focus out of it. On a 2 agility ship, this will certainly help. Now I can boost and barrel roll every turn for arc dancing without losing the ability to modify dice.
Thoughts?