Hi all!
As you can probably tell, I'm brand-spanking new to the forums. However, I've played a few games from the 40k series and even a mod based on Dark Heresy (oh AdEva, how horrible thy Breach is). So I know a bit, but am relatively new to Rogue Trader
I'm here to ask a question about Torpedoes versus Lances. I'm essentially the only one who knows the ship combat rules in our game (even beyond the GM, currently). I'm also the Rogue Trader class, so people have (to a limited degree) just given me power over the ship.
My group has elected to use a Raider as our first ship. It rolled Reliquary of Mars and Ancient and Wise. We used the Cobra-class Raider from Into the Storm (think).
Here's my question-type thing. I'm not trying to min-max this ship or make it good at everything. Currently, the only neat thing it has going for it is that it's kind of okay at Exploration. It's also FAST (Warpsbane Hull, Markov warp drive, archaeotech plasma generator). What I worry about is it dying in the beginning of combat. Being a Raider, we're squishy at 26HP (32 after I gave it Field Bracing). We have yet to fight, though.
What I have on it now is Gryphonne-pattern torpedo tubes with Virus warheads and a Sunsear laser battery. I figure our schtick is going to be pirates since Raiders (again, no combat experience) seem good at ambushes? However, I worry about running out of these guys in mid-combat because you only get 28. And I do want us to be kind of independent and not have to restock after every battle and head back to Port Wander. The Starbreaker Lance does seem ideal for that. It's just, I'm super worried about long-term combat. The longer it lasts, the harder it seems for us to survive.
Am I wrong? Am I stressing over nothing and should I just stick a lance on it and be all independent, going to different worlds? Or should I work on the Virus torpedoes to end fights rapidly without much damage (current strategy is torpedo, board, capture).
Current loadout: Gryphonne-pattern torpedo tubes with Virus warheads and a Sunsear laser battery.
Possible loadout: Starbreaker lance with plasma batteries. I'd have to get rid of the Melodium and Broadband Hymncasters.
Again, not trying to minmax. Just trying to figure out which is more needed in a pirate Raider crew. Ending a fight fast or being able to last a while?
Thanks.