Most ordinance upgrade cards are overpriced by at least a point, and the first two waves of fighters that can carry ordinance appear to be overcosted as well before the designers realized the ability to carry ordinance had no value when the ordinance itself was overpriced. The Tie Advanced and A-Wing being notable examples.
In the fourth wave, FFG added Munitions Failsafe as a 1 point modification, but this doesn't solve the problem. The one point cost is is prohibitively high for ship with only one missile/torpedo, and takes up the modification slot. Not worth using unless you have two missiles or torpedoes on a single ship, and the chance of the ship surviving long enough to use both ordinance, and then being able to fire the ones that miss, is certainly not assured. The card ought to have come with the Tie-bomber, but it came out too late for that.
What if the rules treated ordinance as having the effect of munitions failsafe built in? Whenever your missile/torpedo/bomb missed, you don't discard the card. I think that would properly balance ordinance point-wise and help out the ships that aren't doing that great in the meta: the Y-Wing, A-Wing, Tie Interceptor, and Tie bomber.
Edited by ralpher