Droid Start EXP

By vulcan7200, in Star Wars: Age of Rebellion RPG

Jamwes. Hmm. Fair point, you don't want to make the droid player buy all that extra gear. GMs, how about when the group purchases a cerebral stabilizer, the merchant also throws in a droid memory backup external hard drive thingamajig to sweeten the deal?

As for the stim application thing, that feels kind of weird. I'd say at the very least the doctor would have to make a Mechanics check and use an Emergency Repair patch instead of a stimpack. ('cause Inorganic says so). But I feel this should be the Technician's job, frankly.

Of course, I could be wrong about the Cerebral Stabilizer and there might be mention that it doesn't work on droids, as I'm away from the book as well.

The crunch however only mentions "patient" and "player character" so I'd allow it to work on Droids.

I think if you are playing a droid, you should somewhat specialize. Its fine as long as you don't just do that thing.

Our Assassin droid is a big murder bot. But he's not terrible at talking or fixing stuff either. And good roleplaying can still cover any stat limitations so you dont feel bland.

Its part of the droid race. Specialization.

^ as BM points out, at least with starting character, I tend to feel, and see, droids as specialists... They are VERY good at what they were designed for, however, they tend to be subpar at most else. For instance: 3PO can talk your ears off, but ask it to cook you a pancake and it would blue screen.

Most players tend to dump everything into characteristics at the beginning (a right PitA to raise after character creation). Dedication takes a while to get to and a limit of 3 bonuses, and cybernetics have rather steep drawbacks. Droids, at least the ones I have been exposed to, tend to be skill jockeys.

For droid characters, I allow the player to not apply his starting characteristics/skills that are not part of his original design, if they desire, and apply it as they adjust to the world. This makes it appear as though they are "learning and adapting". It helps the other players at the table to see them "grow", and thus really drives home their sentience. This is something I allow that is unique to droids.... I had one player figure out where he wanted his characteristics to be, spent the xp, and wrote it out a second character sheet... but his character sheet he was playing with actually looked like a droid that had taught history for some time. He had increased his characteristics and skills he required to be a good history teacher, his droids previous occupation. His INT was as high as he could get it.... but he left all his other characteristics as 1s, his skills reflected the same. During play, as things came up, he would "download" new programs or seek training and would then bump his characteristic/skills. It was pretty cool to watch it go down, as it looked like he was reacting to the world as situations arose. Like, "we just got into an altercation; it would be helpful to know brawl.... marauder can you teach me?" Ok, I'm training brawl so I'm gonna up my brawn and brawl by a point (already paid for at creation). That said, starting out of the gate he was pretty gimped, but story wise it was phenomenal.

Edited by Shamrock

The more I think about it, maybe the problem lies with the frontloading of characteristics.

I should try and test out if the character creation behavior changes once I allow raising characteristics after character creation, so long as you don't invest more than (species starting xp+10) in them.

Most players tend to dump everything into characteristics at the beginning (a right PitA to raise after character creation). Dedication takes a while to get to and a limit of 3 bonuses, and cybernetics have rather steep drawbacks. Droids, at least the ones I have been exposed to, tend to be skill jockeys.

3 bonuses? since when? there's one near the bottom of each specialization and, as far as I'm aware, each can be taken. So, that's one per Specialization with a limit of "can't raise a characteristic above 6".

3 bonuses? since when? there's one near the bottom of each specialization and, as far as I'm aware, each can be taken. So, that's one per Specialization with a limit of "can't raise a characteristic above 6".

I'm guessing Shamrock thinks characters are limited to only the Trees in their starting Careers.

3 bonuses? since when? there's one near the bottom of each specialization and, as far as I'm aware, each can be taken. So, that's one per Specialization with a limit of "can't raise a characteristic above 6".

This is the case, generally. Not every Tree has Dedication (F&D changes this).I'm guessing Shamrock thinks characters are limited to only the Trees in their starting Careers.

No...the confusion likely lies with the EotE Beta rules. Originally, before the beta updates, characters were limited to 3 specializations. However, even that doesn't really work, because certain talents where considered "permanent," so you could ditch a specialization and keep those "permanent" talents while climbing another talent tree. I'm pretty sure Dedication was "permanent."

3 bonuses? since when? there's one near the bottom of each specialization and, as far as I'm aware, each can be taken. So, that's one per Specialization with a limit of "can't raise a characteristic above 6".

This is the case, generally. Not every Tree has Dedication (F&D changes this).I'm guessing Shamrock thinks characters are limited to only the Trees in their starting Careers.

No...the confusion likely lies with the EotE Beta rules. Originally, before the beta updates, characters were limited to 3 specializations. However, even that doesn't really work, because certain talents where considered "permanent," so you could ditch a specialization and keep those "permanent" talents while climbing another talent tree. I'm pretty sure Dedication was "permanent."

Yes, Dedication stuck around if you dropped a tree to add another, back when you were limited to 3 trees at any one time.

No...the confusion likely lies with the EotE Beta rules. Originally, before the beta updates, characters were limited to 3 specializations. However, even that doesn't really work, because certain talents where considered "permanent," so you could ditch a specialization and keep those "permanent" talents while climbing another talent tree. I'm pretty sure Dedication was "permanent."