Warp capable Guncutter?

By Blefuscu, in Dark Heresy General Discussion

Howdy folks! Are there Guncutter stats out there anywhere? In OW or some other forum perhaps? Also, I've seen elsewhere that Eisenhorn had a Warp capable Guncutter. Has anybody statted something like that up by any chance?

Thanks ahead of time for responses.

DW Rites of Battle, AFAIR.

Edited by Jargal

Awesome. Thanks!

Was his guncutter Warp-capable? I always thought it berthed on larger voidships for Warp travel.

Was his guncutter Warp-capable? I always thought it berthed on larger voidships for Warp travel.

All the Eisenhorn books I read said that. the guncutter was a ship for flying around systems and planets. He had to hitch a ride on a Rogue Trader ship (the name eludes me at the moment) for interstellar travel.

Ah, I got the bit about Warp-capability from another forum. Haven't read "Eisenhorn" myself.

Soooo, are there any other kinds of crafts in the 40K universe for a small crew, that might be Warp-capable? Or does accessing the Warp require a kilometer-long vessel?

If it's very rare archaeotech sure. Warp engines are actually pretty large themselves depending on the source, you'd also need a gellar field. I suggest reading Eisenhorn as well.

The ship Ravenor uses (owned by a trader) has only like 50 people for a crew and it's warp capable. Much smaller than a lot of other ships. Probably still enormous, but small compared to 40k-level ridiculousness.

Maybe it was Ravenor's vehicle I saw referenced elsewhere. I was curious because Abnett's opening fiction in the DH2 corebook has the party of Acolytes dropping onto a planet that seems remote. Never addresses how they got there.

IIRC, the ship Ravenor's RT uses may have only 50 crew, by that's because it also has thousands of servitors crewing it.

If I remember correctly one of the Rogue Trader books, had rules for a Servitor crew. I think Into the Storm or Battlefleet Koronus.

In-universe explanation: Archaeotech + Inquisition
Out-of-universe explanation: Black Library and the IP's usual laxness when it comes to allowing authors to go with whatever floats their boat

It really depends on what you want to see in your game. There is no good reason not to adopt or ignore something regardless where you've seen it. In your game, it's your setting, and you have just as much of a right to make stuff up as the authors working on official products.

Warp capable guncutter feels very "Millenium Faclon-ish" But then again Dan Abnett also mentions a power sword with a blade made of energy (instead of an energised metal blade) ie a lighstaber...

But yeah i'll acept small archeotech warpcable craft, possibly from the dark age of technology.

Or a Jokaero custom job! Those xenos can make anything.

Jokaero!? do those still exist? I haven't heard about them since Inquisition War

Yep, Jokaero still exist. They were included in the Grey Knights Codex- with a mini and everything.

Also the 6th Edition Codex Inquisition. *nods*

In Battlefleet Koronus there's a Viper-class Sloop that'd probably be best for Inquisition purposes. It's small, only 0.95 km long, and has a crew complement of 7500, which can be mostly servitor.

There are some archeotech cutters and yachts that can traverse the Warp, but I don't see the advantage for an Inquisitor to do that. They'd be awfully easy to shoot out of the void, at best screaming "I'm rich and important!" every time they show up.

Consider also an Orion-class Star Clipper. A fast transport ship that shouldn't garner too much attention.

I am fine with coming up with my own craft. Though it does seem like ripping a hole in the fabric of the material universe and then protecting yourself from otherworldly nasties inside the immaterium would call for some serious machinery. Maybe Warp capability should be limited to large craft. This isn't Star Wars afterall.

Riding on other ships with your guncutter in the bay gives you adventure options en route since it's like travel in a mobile city with tens of thousands. That's much more interesting (and sane) than being stuck in a guncutter for weeks or months.

Riding on other ships with your guncutter in the bay gives you adventure options en route since it's like travel in a mobile city with tens of thousands. That's much more interesting (and sane) than being stuck in a guncutter for weeks or months.

Being stuck in a guncutter for weeks or months- in the WARP. Ho boy, you don't want cabin fever while you are in the imaterium.

On the plus side, you have a much smaller area to search when the inevitable warp-beasties come aboard during catastrophic gellar-field malfunctions :)

With catastrophic geller field explosions you usualy don't have to search for the daemons... They'll be the ones searching for you! And If only the entire crew gets their souls omnomnomed by warp beasts count yourself lucky, usualy when the geller field pops the entire ship gets ripped apart.

Having to scourge the decks of a mile long vessel looking for a lone possed crewman can make for a nice thrill ride.

"Fetch the Astropath, boys! we got Nurglings in the hold!"

Riding on other ships with your guncutter in the bay gives you adventure options en route since it's like travel in a mobile city with tens of thousands. That's much more interesting (and sane) than being stuck in a guncutter for weeks or months.

Being stuck in a guncutter for weeks or months- in the WARP. Ho boy, you don't want cabin fever while you are in the imaterium.

Weeks or months in the warp wouldn't be a short journey. It'd be a trip across the Milky Way. At least if you go by the GW fluff. Most warp journeys are very brief. From a few hours to a few days brief.

Riding on other ships with your guncutter in the bay gives you adventure options en route since it's like travel in a mobile city with tens of thousands. That's much more interesting (and sane) than being stuck in a guncutter for weeks or months.

Being stuck in a guncutter for weeks or months- in the WARP. Ho boy, you don't want cabin fever while you are in the imaterium.

Weeks or months in the warp wouldn't be a short journey. It'd be a trip across the Milky Way. At least if you go by the GW fluff. Most warp journeys are very brief. From a few hours to a few days brief.

According to Rogue Trader Navis Primer source book you can easily spend months in translation even for a trip that by real space isnt that far. There is a rather large random element to this.

Quite right. By the Navis Primer the Imperium of Man basically can't have anything more than Astropathic contact with its constituent parts. Anything else would take too long, not to mention be too unreliable since the risk of loss of the craft is ridiculously high.

Fortunately GW actually has published some very, very different numbers that makes rather a lot more sense.