Have a player in my secondary group who is a hoot as the Glitterstim addicted Twi'lek Bond girl the party would love to rid of on one hand, but help smooth gears with a lot of agencies along the way.
My question is where is the addiction obligation supposed to take a character? Its functioned well as a plot decive and constant motivation for her to seek out some serious scum to get a hold of it. (quite expensive) The problem is, it is getting a little played out, so can the Addiction obligation be used in reverse? I.E. motivation is giving up the obligation? Or does this crossover with a different obligation?
Barring her dropping addiction, how does one get rid of it? I mean at what point do I take the obligation to zero, since constantly pursuing an addiction should only increase its rating?
This is the only obligation that's given some confusion, and I could use some advice.