Just for fun, I've been thinking about torpedoes recently, and how I might design a list to make the most of them. I've got part of a list, but I figured I'd seek some community advice for the rest, because I don't really know. Proton torpedoes are interesting to me, because they have sort of a mini-focus, so getting a double action doesn't help them that much (unlike Concussion Missiles). Re-rolls, however, are pretty helpful, and not too hard to come by.
What I've got so far:
Wedge Antilles, Proton Torpedoes, Predator = 36
Horton Salm, Proton Torpedoes, Proton Torpedoes, R2-D6, Deadeye = 35
I like both of these guys, because they'll do some pretty decent damage even without their payload. They both are putting out really nasty first round hits, too. Wedge is getting a 4 dice attack with mini-TL and mini-Focus, and he really neuters the enemy defense dice. Against AGI 3 stuff, he's throwing 4 boosted red dice vs. 2 Green dice for that torp salvo. Horton's attacks are pretty close, with an extra re-roll, but no AGI reduction on the target. The range 3 swing between Torps and primaries is pretty huge, and I think that's where you've got to use them to make them earn their pay. Both of these guys have pretty legitimate primary attacks once their secondaries are depleted anyway.
So with the remaining 29 points, I'm not quite sure what to do. I don't think additional ordnance is necessary, and I don't think there's anyone else who uses it quite as well as those two guys. I'm right now looking at Luke with VI. That would allow him to use his primaries to try and strip tokens or shields off of the first target. Then Wedge would follow up with a torp shot. Horton with Deadeye would be flexible in where he spent his torps, depending on if the primary was successfully blasted by Luke and Wedge. I don't know, though. Maybe a pair of Z-95s would be better, leaving some points to get other upgrades.