So I've just bought into the system and will be starting a campaign soon with my group (4 players plus myself). Despite liking the cards and the board game elements, I feel like there is just too much, especially as my group does not have a big table.
So I am planning on designing a new character sheet with the following design aims:
1. Fits all mechanical information on one sideof A4/Letter
2. Reverse side has character fluff elements (background, family, portrait, etc)
3. Black and white with white entry boxes to be print & pencil friendly
4. Areas for tracking game elements using pencil, rather than "bits"
That said, I will need some help getting advise from experienced GMs & players on which elements could be better tracked on a character sheet.
Easy place to start:
1. Wound cards replaced with box and players simply draw a "critical card" when required
2. Boxes for stress & fatigue, rather than bits
3. Career sheet & ability card completely incorporated onto character sheet
I am also thinking about creating a player game board for keeping on the table, which will be a sheet of paper/card with card sleeves attached, for players to keep their active talents, criticals and chaos effects in.
Thoughts on the above? Anything else I can incorporate to improve?
I've posted this over at the Strike-to-Stun forums as well.