What sort of campaigns/story arcs would/should/could you play in FaD?

By Asoral, in General Discussion

Had a couple of ideas, I agree the prequels need to be redone PC style ;)

Previously had a Jedi survive Order 66 by having been stuck in suspended animation in an escape pod that remained undiscovered for about 15 years.

He was later rescued by the d6 Star Wars PCs and trained one PC until a traitor brought an Imperial raiding party sending the Jedi on a rescue mission after his ward was kidnapped. That would have led to the Darkstryder game eventually but it didn't get anywhere as the PCs especially the Padawan PC chose to ignore the plight of his former Master and later on another player had Luke fall so Yoda would complete the training.

Odd thing I designed that WEG Jedi and gave him darkside points not enough to make him fall but back then I didn't know Jedi wouldn't teach anyone with Darkside points so didn't know better so I could have revealed both he and the PC he was training were actually darksiders ... ;) heh! just food for thought!

One idea I had was one of the last games I played in, the same PC who had Luke fall set up a crossover so we could run into Daleks and Cybermen but because one of the other players didn't care for it he wanted to reboot it and I tried to persuade him to let me run the game to reveal what happened next.

That would have had them return to the Star Wars universe but stuck 20 years in the past so Order 66 had just happened and all but one of the characters was frozen in carbonite due to lack of medical facilities leaving one character who would hide them and eventually get word to a present day PC so he could come rescue them.

My old character would have died prior to that message reaching that character but it would have had them restored, me having a new character (who wasn't a Jedi!) and it would return to the previous GM to carry on with his next planned adventure...

Anyway it got me thinking if I redesigned that old character as a beginning character and had it start from that point on and see what would happen and what they would do rather than make him a GMNPC but see what they'd come up with since I figured he would have spent the intervening years trying to save as many force sensitives as he could since he would know they would be needed and kept safe from the Empire.

Had this idea that the Empire would use those captured force sensitives creating two orders the Brotherhood (for the males function like Darth Maul save they were weak force power wise but lightsaber focused) and the Sisterhood (females they consisted of a trio of force power focused with Stormtrooper backup) with both becoming possible candidates as Emperor's Hands.

Heh can't shake this thought about the Republic having Republic Knights with Jedi Knights being what they were called when the Republic fell with Imperial Knights created instead of Inquisitors so that Jedi Temple would have a far more nastier purpose since they serve the Emperor via the Grandmaster of their order (Darth Vader) whilst the old rule of a Sith Lord and his apprentice might have been used before the fall of the Republic I can't shake the feeling the Star Wars Universe might have been very different if they had taken advantage of that downfall to create a new order so Vader wouldn't have to go out to investigate every sighting and given how the Jedi were portrayed in the Prequels that development is quite possible.

Edited by copperbell

I have about three different possible settings I'd consider for an all-Force user campaign.

One is a group of Jedi (and/or other character types) fleeing the emergent Empire just weeks or months after Order 66.

Another is set in the time just prior to the Clone wars breaking out, with lots of investigating strange disturbances in the Force and ominous visions of the future.

And a third would be set in the Knights of the Old Republic era, pretty much the time of Exar Kun, Ulic Quel-Droma and the other characters from the Dark Horse line of comics (and the WEG sourcebook of the same name).

The Jedi must have had something to do during the 1000 year "extinction" of the Sith, I think it would be interesting to explore that period. Of course, you could only do it with players who actually *would* play a Jedi as if they had no Force powers or a lightsaber--most of the time they'd basically be politicos, scholars, or doctors--because these would be last resorts. But as a GM I'm sure I could make "last resorts" come up often enough :)

All force user game? How about this:

The Gand Findsman and his Corellian pilot were doing fine for themselves, until a botched retrieval of a carbonite chamber saddled them with a Jedi youngling lost since the clone wars. Now their employer wants their heads, and the imperials want more than that...

A campain for a Gand Seeker/hunter, a corellian Warrior/ace pilot, and a Counsular/ Niman Disciple w/training saber.

If you have "Suns of Fortune" for Edge of the Empire you could run a campaign that slowly delves deeper into the ancient devices left behind by the Celestials that created the Corellian System. Their mastery somehow involved the Force but many of their secrets are lost (and therefore as GM you can make them up). The heroes find themselves crossing paths with Imperials investigating the Celestial's ancient technology looking for super weapons. They can also run into CorSec forces who start as antagonists but later in the campaign become allies (have one NPC inspector be the reoccurring character the heroes form a bond with).

You can look up the secrets of the Celestials and Centerpoint Station on Wookiepedia. Feel free to ignore the EU material that takes place years after Return of the Jedi; just take the setting and make it your own story.

Heh can't shake this thought about the Republic having Republic Knights with Jedi Knights being what they were called when the Republic fell with Imperial Knights created instead of Inquisitors so that Jedi Temple would have a far more nastier purpose since they serve the Emperor via the Grandmaster of their order (Darth Vader) whilst the old rule of a Sith Lord and his apprentice might have been used before the fall of the Republic I can't shake the feeling the Star Wars Universe might have been very different if they had taken advantage of that downfall to create a new order so Vader wouldn't have to go out to investigate every sighting and given how the Jedi were portrayed in the Prequels that development is quite possible.

The main thing that seems " off " (going by canon) would be the idea of the Emperor shifting Darth Vader to a (nominal) primary leadership role, even of a (nominally) subordinate order, as the Emperor only did as much when it came to the " public " military... but in any case, the Legends lore already had Imperial Inquisitors performing the Jedi hunter role (like that of Rebels ), and in their first year they set up in the Jedi Temple, complete with their first chief (Grand Inquisitor) setting up shop in Yoda's quarters... so I'd dare suggest that pre-existing lore already fulfills what you describe here, complete with the Inquisitors being subordinate to Vader (although some -- including the first Grand Inquisitor) in turn tried unsuccessfully to subvert and supersede him.

If you're interested in alternate depictions of the Jedi and Sith, why not take a quick glimpse at the idea of Jedi vs. Sith as a relatively covert conflict outside of the halls of secular power in no small part due to the galactic government actually having prepared to crack down against both...? I've described it elsewhere in the F&D beta boards.

Edited by Chortles

I'm not a GM (though I did tell my GM that I'd like to try so he's going to start teaching me things). I don't want to do an alternate timeline thingie. Actually, I do but I think that's a bigger project than my first GM'ing attempt should be. So I don't work in the same place as my GM, I'd use F&D instead of EotE. AoR's military theme and focus on the war don't really interest me at all.

I was thinking of a short campaign like this:

It starts maybe a year or three before ANH. The PC's were all called together by some coincidence (aka The Living Force's will that they find one another with maybe some string pulling by 'a mysterious man'). So they're all on passanger ship for whatever reasons and the ship is attacked and boarded by pirates. They are thrust into helping each other repel the pirates. It likely comes out that they all have special talents. An NPC witness, sympathetic or even hopeful to see force users acting like heroes, tells them they should help one another and that it could not be a complete coincidence that they're together. In fact, he has heard of another similar group and points them that-a-way.

Several adventures gathering clues about this other group ensue. They learn of some pretty heroic exploits by this other group in their travels. Eventually, they close in on the other group only to learn that it is an Inquisitor's trap. The group did exist at some point but was eliminated. The trail was left to allow others to follow it. The PC's are simply the first to come along. Just as things look to be at their worst for the PC's, something unexpected happens to allow them a chance to escape. The Inquisitor becomes a recurring nemesis.

The PC's learn that their escape was orchestrated by "a mysterious man". He contacts the PC's after their rescue and arranges to meet with them. He sends them on a few missions recovering jedi artifacts, mostly. He possesses a holochron that they can use for training as Jedi. In addition to ensuring the protection of the artifacts, they get actual Jedi training from the holochron. The mysterious man skowly lets on that he knows more about The Force and how they should behave to stay alive (chastising them for drawing too much attention, etc.)

Their missions begin to take a turn and, instead of recovering Jedi artifacts, they are striking at various Imperial sites and, mostly, stealing data. Throughtout their adventures, they encounter the Inquisitor on several occasions but neither can eliminate the other.

The data they've been stealing all along seems to be pointing them to a secret base where the mysterious man tells thrm a great and valuable treasure will be found. When the PC's finally seem to have located it is when the holochron stops working. When they ask the mysterious man about it, he finally reveals himself to be none other than Mace Windu - repaired after surviving the battle against the Emperor and Anakin. He tells them that the holochron is working perfectly. He just hadn't recorded anything more on it... Yet. They have effectively been learning from him all along. He kept it secret because, at any time, they could have failed and been captured but they never could reveal his identity to the Empire. But now things had come to the point where they needed to know. They were about to recover the treasure he had spoken of. The treasure wasn't valuables or money but, once again, data. They were going to break into one of the closest guarded secret installations in the Empire and steal. The most important data in the galaxy... And it will almost certainly result in their deaths.

The final mission allows the PC's to face their nemesis and to steal the Death Star plans... Beaming them, as it turns out, to Princess Leia's ship.

I guess I think the PC's will die in the end. Even Mace Windu - probably so the PC's can finish their mission. They will know that their sacrifices, being far fro the first nor last in the Civil War, are what make for the ultimate happy ending: Palpatine's defeat and for the prophecy of the Force returning to balance becoming real.

If I were to do an all Force-user campaign...

250px-Imperialknights.jpg

Its funny, my campaign is set in that era, focusing on an Imperial Knight group waging into the Deep Core in search of Celestial an early force user secrets.

I told all of my players this and offered to let them play pretty much anything that they wanted from any of the three core books, I assumed I would end up with a bunch of Imperial Knights. Instead I got the following:

Imperial Knight (Can't remember his specialization, Sage I think)(FaD)

Explorer (Archaeologist)(EotE)

Technician (Mechanic)(EotE)

Smuggler (Scoundrel)(EotE)

Diplomat (Ambassador)(AoR)

Not at all what I was expecting.

Great to see everyone getting their creative juices flowing and mixing in this thread! It has proven to be exactly what I wanted, to see loads of different thougths and ideas on the subject what FaD can be.

Ps, group from Oulu, DONT READ THIS!

I have decided that, atleast in the start, my players will be doing some outdoorsy exploration stuff by pretty much themselves. They will meet an archeologist from Alderaan who needs some extra hands for his next exploration mission and the players will likely want to join up, since its a ruin very likely to contain jedi/sith/force shenanigans (we have finished the back-of-the-book adventure so should be interested). And we all know what happens to Alderaan and how Force sensitives felt that, thus giving a story reason for the players to start understanding more about the nature of the Force and showing exactly how ruthless the Empire can in getting what they want.

They will also encounter some Imperial forces on the said ruin, once they find it. The leader of the Imperial group will inform them of the situation with Alderaan and thus try to arrest the archeologist for being an "obvious" rebel activist out to undermine Imperial operations.

This kind of start for the story/campaign also allows us as a player group to do some exploration stuff, since our EotE game hasnt really had any of that.

Should be interesting. The group so far is Mirialan Mystic/Seer, Togruta Sentinel/Shadow, Human Warrior/Aggressor. We also will have a Droid Explorer/Big Game Hunter who is not yet with the group and will tag along as a completely new player to the system. The droid is a helper bought for the Archeologist by his family to make sure "their little boy will stay alive in the bad galaxy" later modified heavily by him to be actually useful, instead of just reminding him to eat enough and wear warm clothing :D

Edited by Asoral

Dunno if I'd go through the whole thing (or just skip Echoes of the Jedi since it contributes zilch to the overall campaign)

The only thing I'd keep from Chapter 4 is the confrontation with the Inquisitor and his "death". Kill him good and proper, keeping him off the players radar until the big shock reveal in chapter 6 worked pretty well, story-wise - at least when I ran the arc.But then it also helps that he kidnapped the group Jedi's padawan at the same time, really raising the stakes in the endgame.

Yeah, could probably move the Inquisitor encounter to the end of QoA&D while deep-sixing all the other screwiness of that particular encounter.

I'd love to do a Jedi Academy-esque game. Lots of things going on in that particular bit, rising sith cultists, imperial remnant, crime lords left and right, a mad scramble for force artifacts and a jedi academy that has lots of hands-on learning and students frequently being sent off on missions with little to no support because their teacher has another mission himself.

My super-ambitious plan is to kick episodes 1-3 to the curb and redo the clone wars entirely from scratch, using only the hints dropped to us by the original trilogy. Plus the madness of the Players' collective imagination.

Feel free to borrow from this without reservation!

Yeah, that's going to get used. I want to say "Yoink!" but I on't think it counts as a swipe if you want me to sink my claws into it.

Some other ideas I might like to try:

We saw Vader approach the younglings with his saber ignited, but not what happens next. What if a jedi stepped in to duel Vader, and buy his Padawan(s) some time to get the Younglings to safety? Jedi on the run has been done, what about Padawan on the run with younglings in tow?

What if Return of the Jedi went a little differently? What if Vader's life support gear protected him from the Emperor's Force Lightning? Luke didn't fare so well, but Vader gets him off the Death Star and back to his friends on Endor. Life support fading, he sets course for his home, Tattooine. His last word, "Mother" uttered as he makes a hard entry into the planet's atmosphere...

...And crash lands right into the PC's home/shop/cantina/junkyard. With some clever use of Obligation, the players are now on the path to redeeming the worst villain in the galaxy. He won't be much help, as he wants to be redeemed but refuses to use the force at all and has little interest in getting his cybernetics replaced, except for life support. Eventually he might start to embrace the light side again, perhaps even mentor a force sensitive PC. And who's to say he wouldn't eventually fashion a new armor and return to the galaxy at large, as a mysterious armored bounty hunter. (This one might be a tricky balancing act, making sure Vader isn't too important compared to the PCs, but using him to drive stories and keep things...interesting.)

I might also like to give a group of PC's the option to run around the Death Star a little, perhaps free some prisoners and make a getaway before the thing explodes. (I realize that the fireside girls have beaten me to this one) I was thinking of making one of the freed prisoners Feris Olin, (established in the Last of the Jedi novels as Leia's version of Obi-Wan). But, I see on Wookiepedia that he died in some other book.

Even if I could only get one player, I would probably give his PC a stable of companions to choose between for missions, like in Knights of the Old Republic. If his main PC gets KOed, he can take over running another one for the scene.

...And crash lands right into the PC's home/shop/cantina/junkyard. With some clever use of Obligation, the players are now on the path to redeeming the worst villain in the galaxy.

Or the players on the path to go "Holy crap! That's the baddest muther in the galaxy and he's nearly dead! We should finish the job and be heroes!"

. . . and then take his stuff. (:

The F&D story arc I will be running is going to be set before the video game Force Unleashed, but after Revenge of the Sith. Basically the PCs will all be Jedi who have escaped the Emperor's Purge of the Jedi (a.k.a. Order 66). They will be on the run from Vader and his crew of Jedi hunters. During their running they'll be put into situations on various planets where they have the option to help people, or ignore them while being chased. Eventually they will wind up on Ossus where they will uncover an artifact that reveals the location of Tython, the ancient homeworld of the Jedi.

...And crash lands right into the PC's home/shop/cantina/junkyard. With some clever use of Obligation, the players are now on the path to redeeming the worst villain in the galaxy.

Or the players on the path to go "Holy crap! That's the baddest muther in the galaxy and he's nearly dead! We should finish the job and be heroes!"

. . . and then take his stuff. (:

Woo! 20 year old life support gear! Also,

"Now who is Darth Vader? Me, I am!"

"I don't think wearing his armor automatically makes you Vader."

"Silence! I'll force choke you!"

"Again, I don't think the armor automatically allows that."

That is why I would have to either get the players to agree in advance to a subplot involving the redemption of Vader, (probably in exchange for XP bribes) or I could get everyone to make a Vader-related Obligation:

"You remember visiting the busy spaceport as a child, waiting in your mother's arms for your father's shuttle to land. Everyone around you seemed awed and even cowed by the man in the big, black armor, but you couldn't understand why. And you couldn't ask, your mother kept telling you to shush.

"Nobody knows who set the bomb. Nobody even noticed it until the Twi'lek woman screamed. Someone was going to make a name for themselves by taking out a squad of troopers and possibly even Vader himself. And, never mind the casualties.

"The man in black strode silently, confidently to the device, With a wave of his hand, it lifted magically into the air. Up, through the roof and into the sky, where it exploded magnificently, but harmlessly. You owe this man your life, and the life of your sainted mother no less."

Planning to run two:

The first one will be a group of younglins and their young Jedi Master escaping Order 66 and hiding within the Unknown Regions. They train, explore new systems while they travel through the Unknown Regions and keep a low profile. After their Master felt the destruction of Alderaan via the Force, he decided to expand his praxeum and recruit new Force Sensitives hoping to strengthen their numbers and overthrow the Empire regime.

The second one, will be:

Jensaarai_TofG.jpg

An all Jensaarai apprentice group defending the Suarbi system from the Empire after Lord Vader killed Saarai-Kaar's son.

Edited by Neredan Kaz

"Now who is Darth Vader? Me, I am!"

"I don't think wearing his armor automatically makes you Vader."

"Silence! I'll force choke you!"

"Again, I don't think the armor automatically allows that."

You say that in jest - but please allow me to direct your attention towards the Glove of Darth Vader . . . .

The gauntlet's value as a symbol was of little use to the three-eyed mutant, but its potential for use as a weapon was considered to be incalculable. It was his belief that the glove was actually a mystical relic that provided its wearer with the ability to telekinetically attack others from a distance. Trioculus was ignorant of the fact that this ability was an aspect of Darth Vader's aptitude with the Force, and had nothing at all to do with his glove.