I have one player with an XP monster with 2625 XP...
Level caps?
Good point Josep, especially about the probability I've had nearly a total party kill on a mid-boss type enounter, and then a immediate kill on someone I'd thought would give the whole party trouble. The biggest boon from the new force and destiny beta to GMs with Power Gamers is the Sith Inquisitors section in adversaries, some very awesome enemy talents in that part.^^
Edited by LogansArray
Since 1999. We stopped playing about 2-3 years but we continued until now...and still active XD So 12-13 gaming years
My players character has been married and even have some childs XD
Edited by Josep MariaSince 1999. We stopped playing about 2-3 years but we continued until now...and still active XD So 12-13 gaming years
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Granted I just did a few mental calculations and I'm guessing at 15 EXP per session your just about halfway through year 3...
With Edge about 1 or 2 months after the Core book (not the beta) was released. I was late with the beta
My players use to say that in the past I was a bit greedy with XP XD
I use to give "cinematic XP" or just "cinematic rewards" instead XP. At some point they ask "can I increase Mechanics?" and I use say "yes, not, train a bit more".
I've only just skimmed the thread, so someone may have suggested this but. . . why not actually talk to the player? Yes, you could throw teams of Dark Jedi and social situations and bombs to defuse and so on and so on and on and on. But honestly, you're just putting a band-aid on a wound that really needs addressing.
So, take him aside, tell him your concerns, tell him that you still want him to have fun (as well as everyone else at the table) - see if you cant get him to dial back the defenses and the soak just a touch. Still let him be a Combat God ™ - but try and strike a balance between god and disrupting the narrative.
Compromise. It's whats for dinner!
Edited by DesslokHad one of these in a Shadowrun game I ran once. Dumpstats in Logic and Charisma. The first thing I made clear is that you don't get to turn your character on or off as it's convenient. If there's a social situation and they're dragging the anti-social combat monster around with them, she WILL get into social situations and they WILL have bad consequences. Similarly for the occasional intelligence roll when I could work it in. I didn't have to try and persuade him to change his ways - after a few sessions the other players were the ones telling him to stop getting them into trouble. The other thing I did was not give XP for clever strategies to that character because they were Logic 1 and it was just out of character for them badly. Player, to be fair to them, recognized the justice of that and bought their logic up a bit.
But really, the key thing is that the player doesn't get to absent their character whenever it is convenient. If they're at a diplomatic function or a dangerous gang meet or whatever, they will have to roll and when they wash their wookie hands in the punch bowl or make a clumsy pass at the Moff's daughter, the party WILL pay the price. Seriously - the character is a giant killing machine with a tonne of aggression. Do they think he has low social ability because he's a meek wall-flower? More like he's a giant bully who everyone hates.
EDIT: But if that doesn't work, it sounds like weak floorboards could be this particular character's nemesis.
Throw in some more environmentally complex combats - they can be a great equalizer.
Not letting the player pretend their character isn't there is the best fix, imo. Oh, and entirely coincidentally, it's a huge amount of fun.
EDIT EDIT: Following on from the bit about more environmentally complex combats, make the combats about more than just defeating the enemies. The troll character that someone brought to my Shadowrun game wised up a little bit when they realized simply being able to pound enemies in a 10'x10' room didn't necessarily make them the best in realistic scenarios. Always have a combat be about more than combat, whether that's escorting the vulnerable out of a firefight, hot-wiring a spaceship under fire or trying to get Luke close enough to the exhaust port. It's another big equalizer.
EDIT EDIT EDIT (final edit): Play your enemies how they would act, not how someone used to D&D might expect. That same troll player once asked me "why is everyone shooting at me?" to which I replied "you're eight foot six and just took down an armoured drone". To which the player (again, to be fair) conceded it did make sense. Good tactics can make a difference.
Edited by knasserIII have to ditto on a lot of points already made. It all comes down to the question of if that power player is sapping the fun out of the game for everyone else.
I'm blessed to have players who all latched onto distinct characters and enjoy each member being the ace at what they do. That includes a Trandoshan bounty hunter who is the heavy hitter of the group. Even though these are fairly new characters he seems to wreck everything he attacks (to the point where I think I may need to double-check that he's applying his XP correctly). Anyway, the point is one character is the "face man", one character is the mechanic, another the pilot and tracker. It all works out and the other players actually share in the joy the Trandoshan feels when he's the Equalizer.
So I wouldn't suggest level caps if this character isn't disrupting the dynamic of the group. If he is, then it's time for more social encounters that allow the more balanced PCs to shine. He'll get the hint.
Edited by Midnight_X2