Presence of E-Wings in tournament winning lists (or top4 or something)?

By Mu0n729, in X-Wing

I tried checking the compilation thread for the regionals results, but they were for events back in June, when wave 4 probably wasn't legal yet.

Anyone aware of how well the E-Wings make a showing?

They have been the phantom menace of this wave. At first they didn't see any play but I think they are starting to become more popular for being fairly effective with fighting epic chewie builds. Still in the minority of lists but R2D2 is a total boss on Corran.

Corran is just an improved Luke. You make up Luke's ability with barrel roll / 3 Agility and Dodge, and in return you get a better dial, an extra attack and a system upgrade.

I submit these close-to-50 points Corran builds:

PTL + FCS + Engine + R2-D2: hard hitting double tap, good mobility, regen shields often via bank 2 or straight 3 green

PTL + ADVS + Engine + R2-D2: Maximum unpredictable mobilty, almost on par with phantoms, 2 actions before moving for maximum offense and shed stress + regen 1 shield, what's not to love? However, overall, it diminishes the strength of attacks, since you'll often be using barrel roll and boost to reposition yourself making your attack (and the second one) lacking in offensive tokens.

PTL + ADVS + Engine + R2 Astromech; if you're feeling lucky into not getting into too many enemy arcs, this is the repositioning master's dream. You'll suffer if you face PS9 positioning masters yourself (Soontir, Whisper w/ VI).

I submit these close-to-50 points Corran builds:

PTL + FCS + Engine + R2-D2: hard hitting double tap, good mobility, regen shields often via bank 2 or straight 3 green

PTL + ADVS + Engine + R2-D2: Maximum unpredictable mobilty, almost on par with phantoms, 2 actions before moving for maximum offense and shed stress + regen 1 shield, what's not to love? However, overall, it diminishes the strength of attacks, since you'll often be using barrel roll and boost to reposition yourself making your attack (and the second one) lacking in offensive tokens.

PTL + ADVS + Engine + R2 Astromech; if you're feeling lucky into not getting into too many enemy arcs, this is the repositioning master's dream. You'll suffer if you face PS9 positioning masters yourself (Soontir, Whisper w/ VI).

What? No mention of this?

Corran + FCS + Marksmanship + Advanced Proton Torpedo

You get into range 1 and Marksmanship. You attack, getting a target lock. During the end phase you attack again. You still have Marksmanship active plus a TL. Spend the TL on APT. Almost certainly 5 damage, with a crit in there, on a ship you've already attacked once this round. :) Too many points, but still lots of fun. :)

It's an interesting combo, but without Engine, I question your chances to pull it off often in games. If you do put engine, then there's nothing else on the board the opponent will try to hunt down first.

Corran is just an improved Luke. You make up Luke's ability with barrel roll / 3 Agility and Dodge, and in return you get a better dial, an extra attack and a system upgrade.

Corran does not give you an extra attack. All it does is allow you to take your next turn attack and move it to the end phase of the current round. So in a two round window Corran attacks twice just like every other ship. With that said, I really like the E-Wing and both named pilots. I have seen Corran out perform Han in a Corran and Han list. All the wave 4 ships have done well to shape the Meta game and we haven't even begun to see the Wave 5 meta.

It is an attack in the same round, hence why i worded it as an extra attack. And it is how it performs in the table aswell since you will be using when your opponent is a short range or withouth tokens (which may had been strippen the very same turn). Yes, it is not an extra attack every turn, but if you use it well, it matters a lot. Or for example, screwing C3PO's.

Edited by DreadStar

I've come to really like them lately,with the dial and the 3 defense die plus evade and barrel roll , they seem pretty flexible.

I tried checking the compilation thread for the regionals results, but they were for events back in June, when wave 4 probably wasn't legal yet.

Anyone aware of how well the E-Wings make a showing?

I definitely have wave 4 results in the Regionals thread. The third post has the statistical breakdowns. Actually wave 4 stats are linked to on a different post within that thread, because the stats were too long for one post.

Results for individual tournaments are also in the thread, sorted by country and then by date.

E-wings aren't doing particularly well as a whole, but Corran is doing well enough. The generics have been pretty non existent.

I submit these close-to-50 points Corran builds:

PTL + FCS + Engine + R2-D2: hard hitting double tap, good mobility, regen shields often via bank 2 or straight 3 green

PTL + ADVS + Engine + R2-D2: Maximum unpredictable mobilty, almost on par with phantoms, 2 actions before moving for maximum offense and shed stress + regen 1 shield, what's not to love? However, overall, it diminishes the strength of attacks, since you'll often be using barrel roll and boost to reposition yourself making your attack (and the second one) lacking in offensive tokens.

PTL + ADVS + Engine + R2 Astromech; if you're feeling lucky into not getting into too many enemy arcs, this is the repositioning master's dream. You'll suffer if you face PS9 positioning masters yourself (Soontir, Whisper w/ VI).

What? No mention of this?

Corran + FCS + Marksmanship + Advanced Proton Torpedo

You get into range 1 and Marksmanship. You attack, getting a target lock. During the end phase you attack again. You still have Marksmanship active plus a TL. Spend the TL on APT. Almost certainly 5 damage, with a crit in there, on a ship you've already attacked once this round. :) Too many points, but still lots of fun. :)

:3 Corpedoes.

Edited by Skargoth

Another one worth exploring, leaping surprise k-turn with TL:

Knave + R7-T1 + Advanced Sensors

Survive a turn in front of a range 2 target. On the next turn, choose k-turn 3 and do your R7-T1 business before revealing your dial. Profit from a TL while your target doesn't. Exploit the bank boosts to try and get a shot while denying the opponent one.

I took a Blackmoon + FCS + R3A2 to 8th on the Thursday flight of the US Nationals. Everyone I faced (well, besides Phildo because I'd been practicing against him) was surprised to see a E wing... and a generic none the less. It did well for me.

Edited by Khyros

I've only seen coran work once and that was a 150 point game, in 100 it's very hard to support him well enough at his points cost given the upgrades he needs to make his ability work.

And as an imperial player I can tell you three agility does not keep you alive all that long.

I ran Corran yesterday in the local Summer Tournament, going 3-0.

My list was:

Corran - Predator, R2-D2

Lando - Falcon, VI

Bandit

I'd keep Corran near Lando on his "off turn" with no attacks. With Lando at PS 9, Corran would go before him, make his move, then Lando would do a green to keep within Range 1 and allow Corran to both Focus and Evade. That went a long way in keeping him alive. He didn't get shot down all day.

Using the Z as a blocker, and diversion, I was able to set up a lot of favorable attack situations without worry for Corran's safety. Yes, I lost a lot of maneuverability from him and that killer dial, but he was able to stay alive amongst some severely concentrated fire for the first 3-6 turns.

Edited by Arashi

E-wings really need a cheap pilot with an EPT. Something like a PS4 generic at 30 points--slap on PTL, Accuracy Corrector, and R2.

That would be one hard to kill ship that is guaranteed at least 2 hits every shot it takes.

E-wing generics really need to just cost less. Their jousting efficiency is barely better than the TIE Advanced. All the extra "tricks" it has do not make up for its high cost.

Edit: MathWing says that 24 points for the PS1 would be competitive without being overpowered.

Corran Horn is by far the most used E-wing pilot, both in absolute terms and in relative success. He's around 2% of all points spent and 2% weighted average on placement as well.

Edited by MajorJuggler

In the last two local tournaments I participated in, I used Corran Horn once and took 3rd place with my build. However, both first place individuals used Etahn A'Baht in their builds.

... its like the Tie Defenders are overcosted, just like the Advanced.

Are there generic Defenders used in regionals lists?

I can imagine there is a Rexlar now and then, just like Corran or Darth Vader .........

... its like the Tie Defenders are overcosted, just like the Advanced.

Are there generic Defenders used in regionals lists?

I can imagine there is a Rexlar now and then, just like Corran or Darth Vader .........

Generic Defenders are almost certainly less over-costed less than generic E-wings, because of the white K-turn. Stick a 4th shield on the Defender and the generics would be about right at their current cost. Rexler and Vessery essentially pay zero for their ability + EPT, and they do see occasional use.

I tried 3 Defenders + ion cannons and was somewhat unterwhelmed.

Maybe 3 Defenders + Stealth device would do the trick.

I'd say especially the generic defenders are overcosted by 2 points.

The named by 1 point.