Equipment can make a character. Hell, that is the whole idea behind Legacy Weapons!
So, I have an extension - for character concepts that rely on specific weapons, augmetic loadouts, and suits of armor: Rather than taking what the game gives out, replace your starting equipment with something of EQUAL VALUE.
E.G: The game says I start with a Force Sword. I check, and Force Swords (when you tabulate their rarity, their quantity and their quality) produce an infamy modifier of X. Now, I can replace the Force Sword with anything that is equal to or less than the value of X.
This rule should only be used with players you trust to tell good stories, not powergame like a cheesy munchkin.