I've been rummaging through some D&D monster books looking for nasty creatures to throw into a Star Wars game (Dark Sun monsters fit quite well). One thing I'm unsure how to model is resistance to certain types of damage. Let's use swarms as an example.
I figure a swarm would be basically treated as a minion group, with each "individual" actually representing dozens of nasty little creature. Rats, insects, carrion birds, whatever. I think they should be especially vulnerable to area attacks, but resistant to individual attacks. Taking out a hundred rats with a blaster or lightsaber is going to be tough, but one good blast from a flamethrower should kill most of them and send the rest scurrying away.
How would you model this? Damage reduction? Setback dice? Upgraded difficulty (things can go bad pretty quick when swarmed by bats and everyone is firing wildly into the air)? What sort of adjustments might you make with something like a crystalline spider, with resistance to Radiant damage (which I'm translating to energy weapons in general) but a weakness against Thunder (sonic or shockwaves)?