• Leia Organa (crew)

By gabe69velasquez, in X-Wing

Pulled this from the X-wing Wives thread.

So I'm on page 3 and I can't believe I have to read another 8 pages before I can post on (for example) how my wife almost beat me again in a rematch last night, it was down to 1 hull each and the Luke Skywalker crew card saved my behind with the focus-to-hit clause.

In the mean time I have these two things to say.
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FFG you screwed up making Princess Leia a discarded card.
Throwing fluff and flavor out the window for a cheap tumble.
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I was thinking of designing a Leia Organa card
that would be worth using in a Falcon versus four TIE fighters battle.
Perhaps other people have some suggestions....

Edited by gabe69velasquez

Too expensive in my opinion, which is why she doesn't see much use. Not to mention she's takes up a seat better suited for Gunner and 3P0.

She is much more effective on a transport in Epic games.

Edited by EvilEd209

Exactly why I'd like to see another version of her, for non-epic play.

But on the other hand I want another version of the game where the Falcon has four crew also.

So probably not going to happen officially.

Edited by gabe69velasquez

Timed correctly it could be an amazing turn of events.

See what I did there?

A four point Adrenaline Rush card, for the whole squad?

Fe4mNRa.png

Edited by gabe69velasquez

I find she is way too limited for 4 points. Especially because she is discarded. If she was either an Action or caused an adverse effect on the ship carrying her, without the ditch, she would see much more use.

Say for instance:

Leia Organa

Action: Allow all friendly ships within range 1-3 that reveal a red manoeuvre count as a white manoeuvre until the end of the turn. Receive 1 stress.

But as she stands, I have really been trying to find a way to use her with ships equipped with Daredevil. The turn she is discarded, you can have a ship k turn and then use daredevil. Why you would need all those acrobatics instead of just planning out your moves in advance is beyond me. :)

Too pricey for a 100 point list, she's really only should be used in Epic. Pretty cool to k-turn 5 ships and do an action afterwards. It can change the outcome of a battle quickly.

What about flying Leia in a HWK (or a YT-2400 when it comes out) and then having the rest of the list be Z95s or X-Wings. Or if going with Z95s throw in Etahn. Then you have a whole ton of ships that can run at the enemy and then K-turn with no repercussions. Heck, you could even be doing similar running A-Wings with the new refit.

She still isn't super useful in a competitive tournament sense, but I feel there are ways to make her work otherwise.

Timed correctly it could be an amazing turn of events.

See what I did there?

A four point Adrenaline Rush card, for the whole squad?

Fe4mNRa.png

To be fair, adrenaline rush requires a pilot to have an EPT slot and then fills that EPT slot. That severely limits the list.

I find she is way too limited for 4 points. Especially because she is discarded. If she was either an Action or caused an adverse effect on the ship carrying her, without the ditch, she would see much more use.

Say for instance:

Leia Organa

Action: Allow all friendly ships within range 1-3 that reveal a red manoeuvre count as a white manoeuvre until the end of the turn. Receive 1 stress.

But as she stands, I have really been trying to find a way to use her with ships equipped with Daredevil. The turn she is discarded, you can have a ship k turn and then use daredevil. Why you would need all those acrobatics instead of just planning out your moves in advance is beyond me. :)

Not a bad card but too costly for 100pt and you need to plan ahead to use it. I vastly prefer Rieekan.

I find she is way too limited for 4 points. Especially because she is discarded. If she was either an Action or caused an adverse effect on the ship carrying her, without the ditch, she would see much more use.

Say for instance:

Leia Organa

Action: Allow all friendly ships within range 1-3 that reveal a red manoeuvre count as a white manoeuvre until the end of the turn. Receive 1 stress.

But as she stands, I have really been trying to find a way to use her with ships equipped with Daredevil. The turn she is discarded, you can have a ship k turn and then use daredevil. Why you would need all those acrobatics instead of just planning out your moves in advance is beyond me. :)

I should have thanked you properly for your idea before.

Finally got back to it and decided to refine it a bit and make the card.

Also I realize after the fact that you'll still end up with a stress token

for using the errataed Daredevil card because as with the original

the alternate text only applies to red maneuvers.

As it is without doing a thorough search I don't see that it conflicts

with anything that alters white maneuvers and the original white maneuver

wording was so that it didn't require an action anyway.

My only second guessing comes from the Mara Jade card,

as this one could be seen as an antithesis Rebel version,

maybe range 1-2 would be more fitting.

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What is with all these Crew suggestions?

Leia can fly.

uxZmwUN.jpg

What is with all these Crew suggestions?

Leia can fly. uxZmwUN.jpg

I think that ability is taken already.

Dark Curse does it slightly better. However, he's a TIE fighter, so the ability is nowhere near as terrifying as it is on a Falcon of all things.

Dark Curse does it slightly better. However, he's a TIE fighter, so the ability is nowhere near as terrifying as it is on a Falcon of all things.

I'm in no way opposed to her flying the falcon but we don't need another hard to pilot it's already got Han and chewie for that.

Hrm, If I were to design a Leia pilot ability, something designed to fight multiple tie fighters?...

(Falcon, P.S. 3. no EPT) Once per round when defending, you may cancel one evade result to deal one damage to the attacker.

Edited by Ravncat

Leia Organa

Action: Allow all friendly ships within range 1-3 that reveal a red manoeuvre count as a white manoeuvre until the end of the turn. Receive 1 stress.

Remember that the Huge ships are unaffected by stress, so there should (?) be another drawback that can affect them. Or maybe bump the cost by 1 point?

Rash decision making is Leia's trademark. Leia should get an ability like a built in opportunist without the other ship needing to have no tokens. She stresses everybody out with her rash decisions, but they usually work out. Extra attack for stress seems to fit.

Maybe an ability that works with Luke, twincest Han solo gains plus one attack then discard this card.

* Leia Organa

Rebel Only

Before the activation phase, gather a group of

players to discuss each ships' maneuver dial.

Adjust as necessary.

"I am NOT a committee!"

What is with all these Crew suggestions?

Leia can fly. uxZmwUN.jpg

I think that ability is taken already.

Hrm, If I were to design a Leia pilot ability, something designed to fight multiple tie fighters?...

(Falcon, P.S. 3. no EPT) Once per round when defending, you may cancel one evade result to deal one damage to the attacker.

But Leia makes it... hard to focus ...

Also DC also affects rerolls, this does not.

But it's a Falcon. We do not want to amp its ability to avoid damage.

But it's a Falcon. We do not want to amp its ability to avoid damage.

Indeed we already have chewie we don't need another highly defensive pilot especially when most imperial ships don't have target lock on their bar.

I think the reasoning for the discard were more for theatrics because of what happened to Leia aboard the Tantive IV in episode 4 was "Help me Obi Wan Kenobi, you're my only hope" then gave Artoo a disk and later got captured immediately afterwords (Hence the discard mechanic).

Now you could put her in a Hawk with a squadron of Y-wings and/or B-wings with more Ions and Stress mechanics. Heck a whole flight of B-wings able to 1 turn or 2 K-turn that are white could turn into a significant tipping point in a game.

Edited by Marinealver

Since in the movies when she flew I don't think she ever had anyone in the guns. What about a reduce Attack Value to increase Agility ability?

This would make the Falcon 2 2 8 5. This reduces her offence but boost her defence.

Edited by Rambler